// paint

"Weapon_PaintSprayer.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"80"
	"volume"	"1"
	"wave"		")weapons/paint_shoot1.wav"
}

// brico

"Weapon_Brico.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_85dB"
	"volume"	"1"
	"wave"		")weapons/brico_shoot.wav"
}

"Weapon_Brico.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_85dB"
	"volume"	"1"
	"wave"		")weapons/brico_shoot_crit.wav"
}

"Weapon_Brico.Reload"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"100"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	//"rndwave"
	//{
		"wave"		")weapons/brico_lever.wav"
	//	"wave"		")weapons/brico_lever2.wav"
	//}
}

"Weapon_Brico.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"100"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.7"
	//"rndwave"
	//{
		"wave"		")weapons/brico_lever.wav"
	//	"wave"		")weapons/brico_lever2.wav"
	//}
}



// sten single

"Weapon_StenSingle.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1"
	"wave"		")weapons/sten_double_new.wav"
}

"Weapon_StenSingle.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1"
	"pitch" 	"110"
	"wave"		")weapons/sten_double_new.wav"
}

// sten double

"Weapon_StenDouble.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.5"
	"wave"		")weapons/sten_double_new.wav"
}

"Weapon_StenDouble.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1"
	"pitch" 	"110"
	"wave"		")weapons/sten_double_new.wav"
}

// hpoon

"Weapon_Harpoon.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"85"
	"volume"	"1.0"
	"wave"		")weapons/harpoon_shoot.wav"
}

"Weapon_Harpoon.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"85"
	"volume"	"1.0"
	"wave"		")weapons/harpoon_shoot_crit.wav"
}

// jam

"Weapon_Jam.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.7"
	"pitch" 	"70"
	"wave"		")weapons/jam_shoot.wav"
}

"Weapon_Jam.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.7"
	"wave"		")weapons/jam_shoot_crit.wav"
}

// lgun

"Weapon_Lgun.Single"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"94"
	"volume"	"1.0"
	"pitch"		"102"
	"rndwave"
	{
		"wave"		")weapons/taser_spark1.wav"
		"wave"		")weapons/taser_spark2.wav"
		"wave"		")weapons/taser_spark3.wav"
	}
}

"Weapon_Lgun.SingleCrit"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"94"
	"volume"	"1.0"
	"pitch"		"95"
	"rndwave"
	{
		"wave"		")weapons/taser_spark1.wav"
		"wave"		")weapons/taser_spark2.wav"
		"wave"		")weapons/taser_spark3.wav"
	}
}

// boltaction

"Weapon_Boltaction.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"94"
	"volume"	"1.0"
	"wave"		")weapons/boltaction_shoot.wav"
}

"Weapon_Boltaction.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"94"
	"volume"	"1.0"
	"wave"		")weapons/boltaction_shoot_crit.wav"
}

// chsaw

"Weapon_ChainSaw.ClipEmpty"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		")weapons/chainsaw_empty.wav"
}
"Weapon_ChainSaw.Rev"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		")weapons/chainsaw_rev.wav"
}
"Weapon_ChainSaw.Fire"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/chainsaw_fire.wav"
}
"Weapon_ChainSaw.FireCrit"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/chainsaw_fire_crit.wav"
}
"Weapon_ChainSaw.WindUp"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/chainsaw_wind_up.wav"
}
"Weapon_ChainSaw.WindDown"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/chainsaw_wind_down.wav"
}

// aa12

"Weapon_AA12.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"94"
	"volume"	"1.0"
	"wave"		")weapons/aa12_shoot_2b.wav"
}

"Weapon_AA12.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"94"
	"volume"	"1.0"
	"wave"		")weapons/aa12_shoot_crit_2b.wav"
}

"Weapon_AA12.Cock_Back"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"140"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".3"
	"wave"		"weapons/shotgun_cock_back.wav"
}

// pumpkins

"Weapon_PumpkinAction.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"90"
	"volume"	"1.0"
	"wave"		")weapons/pumpkin_shotty_shoot_2_mono.wav"
}

"Weapon_PumpkinAction.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"90"
	"volume"	"1.0"
	"wave"		")weapons/pumpkin_shotty_shoot_2_mono_crit.wav"
}

"Weapon_PumpkinAction.Reload"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"100"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/pumpkin_shotty_reload_2.wav"
}

"Weapon_PumpkinAction.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"100"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		")weapons/pumpkin_shotty_reload_2.wav"
}

"Weapon_PumpkinAction.Cock_Back"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"80"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/shotgun_cock_back.wav"
}

"Weapon_PumpkinAction.Cock_Forward"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"80"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".5"
	"wave"		"weapons/shotgun_cock_forward.wav"
}

//ssg

"Weapon_ssg.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/supershotgun_shoot.wav"
}

"Weapon_ssg.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/supershotgun_shoot_crit.wav"
}

"Weapon_ssg.TubeOpen"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/supershotgun_tube_open.wav"
}

"Weapon_ssg.ShellsIn"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/supershotgun_shells_in.wav"
}

"Weapon_ssg.TubeClose"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/supershotgun_tube_close.wav"
}

"Weapon_ssg.WorldReload"
{
	"channel"	"CHAN_ITEM"
	"volume"	"1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/supershotgun_worldreload.wav"
}

//carbine

"Weapon_carbine.BoltForward"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"120"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".35"
	"wave"		"weapons/sniper_bolt_back.wav"
}

"Weapon_carbine.BoltBack"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"120"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".35"
	"wave"		"weapons/sniper_bolt_forward.wav"
}

"Weapon_carbine.Fire_BoltForward"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"90"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".0"
	"wave"		"weapons/sniper_bolt_back.wav"
}

"Weapon_carbine.Fire_BoltBack"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"150"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".7"
	"wave"		"weapons/sniper_bolt_forward.wav"
}

"Weapon_carbine.ClipOut"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"75"
	"volume"	"0.35"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg_clip_out.wav"
}

"Weapon_carbine.ClipIn"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"90"
	"volume"	"0.35"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/smg_clip_in.wav"
}

"Weapon_carbine.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	//"pitch"		"66"
	"pitch"		"100"
	"volume"	"1"
	"wave"		")weapons/smg_dm_shoot.wav"
}

"Weapon_carbine.SingleCrit" //TODO
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"pitch"		"100"
	"volume"	"1.0"
	"wave"		")weapons/smg_dm_shoot_crit.wav"
}

//amr

"Weapon_amr.BoltForward"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"110"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".35"
	"wave"		"weapons/sniper_bolt_back.wav"
}

"Weapon_amr.BoltBack"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"110"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	".35"
	"wave"		"weapons/sniper_bolt_forward.wav"
}

"Weapon_amr.Fire_BoltForward"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"80"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.0"
	"wave"		"weapons/sniper_bolt_back.wav"
}

"Weapon_amr.Fire_BoltBack"
{
	"channel"	"CHAN_STATIC"
	"pitch"		"80"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.28"
	"wave"		"weapons/sniper_bolt_forward.wav"
}

"Weapon_amr.single"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"		"1.0"
	"pitch" 		"90"
	"wave"			")weapons/amr_shoot.wav"

}

"Weapon_amr.crit"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"		"1.0"
	"wave"			")weapons/amr_crit.wav"
}

//airb

"Weapon_airb.single"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"		"0.6"
	"wave"			")weapons/booster_shot.wav"
}

"Weapon_airb.crit"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"		"0.6"
	"wave"			")weapons/booster_crit.wav"
}

"Weapon_airb.Explode"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_95dB"
	"pitch"			"100"
	"rndwave"
	{
		"wave"	")weapons/booster_exp1.wav"
		"wave"	")weapons/booster_exp2.wav"
		"wave"	")weapons/booster_exp3.wav"
	}
}

//railver

"Weapon_rail.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.9"
	"wave"		")weapons/rail_shoot.wav"
}

"Weapon_rail.crit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"1.0"
	"wave"		")weapons/rail_crit2.wav"
}

//potions
"Weapon_healer.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1.0"
	"wave"		")weapons/healer_shoot.wav"
}

"Weapon_healer.Reload"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"		"0.45"
	"wave"			"weapons/healer_reload.wav"
}

"Weapon_healer.ReloadWorld"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_74dB"
	"volume"		"0.45"
	"wave"			")weapons/healer_reload.wav"
}

//winn

"Weapon_winn.Lever"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/scatter_gun_reload.wav"
}

"Weapon_winn.Reload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.2"
	"wave"		"weapons/winn_reload.wav"
}

"Weapon_winn.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"0.2"
	"wave"		")weapons/winn_reload.wav"
}

"Weapon_winn1.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/winn1_shoot_fix.wav"
}

"Weapon_winn1.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/winn1_shoot_crit_fix.wav"
}

//snap
"Weapon_snap.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_85dB"
	"volume"	"0.8"
	"wave"		")weapons/snap_shoot_fix.wav"
}

"Weapon_snap.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_85dB"
	"volume"	"0.8"
	"wave"		")weapons/snap_shoot_crit_fix.wav"
}

//dxbow

"Weapon_Dxbow.Reload"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1"
	"wave"		"weapons/grenade_launcher_drum_load.wav"
}

"Weapon_Dxbow.ReloadEnd"
{
	"channel"		"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"		"1"
	"wave"		"weapons/grenade_launcher_drum_close.wav"
}

"Weapon_Dxbow.Single"
{
    "channel"    "CHAN_WEAPON"
    "soundlevel"    "SNDLVL_85dB"
    "volume"    "1"
    "wave" ")weapons/dxbow01.wav"
}

"Weapon_Dxbow.SingleCrit"
{
    "channel"    "CHAN_WEAPON"
    "soundlevel"    "SNDLVL_85dB"
    "volume"    "1"
    "wave" ")weapons/dxbow01_crit.wav"
}

//syrt
"Weapon_Syrt.Single"
{
    "channel"    "CHAN_WEAPON"
    "soundlevel"    "SNDLVL_94dB"
    "volume"    "0.5"
    "wave" ")weapons/syrt01.wav"
}

"Weapon_Syrt.SingleCrit"
{
    "channel"    "CHAN_WEAPON"
    "soundlevel"    "SNDLVL_94dB"
    "volume"    "0.5"
    "wave" ")weapons/syrt01_crit.wav"
}
//null
"Weapon_Mshot.null"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"0"
	"volume"	"0"
	"wave" ")weapons/null.wav"
}

//spyringe
"Weapon_Spyringe.hit"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave" ")weapons/SpyringeHit.wav"
}

//cane
"Weapon_Cane.hit"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"rndwave"
	{
	"wave"	"weapons/cane/hit1.wav"
	"wave"	"weapons/cane/hit2.wav"
	"wave"	"weapons/cane/hit3.wav"
	"wave"	"weapons/cane/hit4.wav"
	}
}
"Weapon_Cane.hitw"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"rndwave"
	{
	"wave"	"weapons/cane/hitw1.wav"
	"wave"	"weapons/cane/hitw2.wav"
	"wave"	"weapons/cane/hitw3.wav"
	}
}
//dagger
"Weapon_Dagger.spyf"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"0.8"
	"wave" ")weapons/spyf.wav"
}
// ------------------------------------------------------------------------------------ //
// SCATTER GUN DOUBLE
// ------------------------------------------------------------------------------------ //

"Weapon_Scatter_Gun_Double.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/scatter_gun_double_shoot.wav"
}

"Weapon_Scatter_Gun_Double.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/scatter_gun_double_shoot_crit.wav"
}

"Weapon_DoubleBarrel.TubeOpen"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons/scatter_gun_double_tube_open.wav"
}

"Weapon_DoubleBarrel.ShellsOut"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons/scatter_gun_double_shells_out.wav"
}

"Weapon_DoubleBarrel.ShellsIn"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons/scatter_gun_double_shells_in.wav"
}

"Weapon_DoubleBarrel.TubeClose"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons/scatter_gun_double_tube_close.wav"
}

"Weapon_DoubleBarrel.WorldReload"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_74dB"
	"volume"	"1"
	"wave"		"weapons/scatter_gun_double_worldreload.wav"
}

"Weapon_Opressor.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_85dB"
	"volume"	"1.0"
	"wave"		")weapons/opressor_shoot.wav"
}

"Weapon_Opressor.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_85dB"
	"volume"	"1.0"
	"wave"		")weapons/opressor_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// EXTRA SHOT
// ------------------------------------------------------------------------------------ //

"Weapon_Extra_Shot.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/extra_shoot.wav"
}

"Weapon_Extra_Shot.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/extra_crit.wav"
}

"Weapon_Extra_Shot.ClipIn"
{
    "channel"    "CHAN_STATIC"
    "volume"    "1.0"
    "soundlevel"    "SNDLVL_NORM"

    "wave"        "weapons/extra_clipin.wav"
}

"Weapon_Extra_Shot.ReloadScout"
{
    "channel"    "CHAN_STATIC"
    "soundlevel"    "SNDLVL_74dB"
    "volume"    "1.0"
    "wave"        "weapons/extra_reload_scout.wav"
}

// ------------------------------------------------------------------------------------ //
// BALLISTA
// ------------------------------------------------------------------------------------ //
"Weapon_Ballista.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/antitank_shoot.wav"
}

"Weapon_Ballista.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/antitank_shoot_crit.wav"
}


// ------------------------------------------------------------------------------------ //
// ZENITKA
// ------------------------------------------------------------------------------------ //
"Weapon_Zenitka.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/zenitka_shoot.wav"
}

"Weapon_Zenitka.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/zenitka_shoot_crit.wav"
}

"Weapon_Zenitka.WindUp"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		"weapons/aagun_wind_up.wav"
}

"Weapon_Zenitka.WindDown"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		"weapons/aagun_wind_down.wav"
}

// ------------------------------------------------------------------------------------ //
// STENH
// ------------------------------------------------------------------------------------ //
"Weapon_Stenh.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.5"
	"pitch" 	"80"
	"wave"		")weapons/stens_shoot.wav"
}

"Weapon_Stenh.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"0.5"
	"wave"		")weapons/stens_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// STORMBRINGER
// ------------------------------------------------------------------------------------ //

"Weapon_Stormbringer.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/dbl_shoot.wav"
}

"Weapon_Stormbringer.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/dbl_shoot_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// MORTAR
// ------------------------------------------------------------------------------------ //
"Weapon_CwcMortar.Single"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/mortar_shoot_vm.wav"
}

"Weapon_CwcMortar.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		")weapons/mortar_shoot_crit_vm.wav"
}

"Weapon_Mortar.WindUp"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		"weapons/aagun_wind_up.wav"
}

"Weapon_Mortar.WindDown"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_94dB"
	"wave"		"weapons/aagun_wind_down.wav"
}

// ------------------------------------------------------------------------------------ //
// THERMITE
// ------------------------------------------------------------------------------------ //
"Weapon_Thermite.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/thermite_shoot.wav"
}

"Weapon_Thermite.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/thermite_shoot_crit.wav"
}

"Weapon_Thermite.Explode"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"1.0"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		")weapons/thermite_explode.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// Fireworks
// ------------------------------------------------------------------------------------ //
"Weapon_Stherm.Single"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_85dB"
	"volume"		"1.0"
	"wave"			")weapons/fworks_shoot.wav"
}

"Weapon_Stherm.SingleCrit"
{
	"channel"		"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_85dB"
	"volume"		"1.0"
	"pitch" 		"120"
	"wave"			")weapons/fworks_shoot.wav"
}

"Weapon_Stherm.ReloadChargeStart"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_85dB"
	"volume"	"1.0"
	"wave"		"weapons/fireworks_reload_wave_start.wav"
}

"Weapon_Stherm.ReloadChargeEnd"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_85dB"
	"volume"	"1.0"
	"wave"		"weapons/fireworks_reload_wave_end.wav"
}

"Weapon_Stherm.ReloadDing"
{
	"channel"		"CHAN_AUTO"
	"soundlevel"	"SNDLVL_85dB"
	"pitch"			"94, 100"
	"volume"		"0.45"
	"wave"			"weapons/fireworks_reload_bell.wav"
}

"Weapon_Stherm.Explode"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_95dB"
	"volume"	"1.0"
	"pitch"		"PITCH_NORM"
	"rndwave"
	{
		"wave"		")weapons/sblast01.wav"
		"wave"		")weapons/sblast02.wav"
		"wave"		")weapons/sblast03.wav"
		"wave"		")weapons/sblast04.wav"
	}
}

// ------------------------------------------------------------------------------------ //
// AK
// ------------------------------------------------------------------------------------ //
"Weapon_Ak.Single"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/ak_shoot.wav"
}

"Weapon_Ak.SingleCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/ak_shoot_crit.wav"
}

// ------------------------------------------------------------------------------------ //
// SEWING
// ------------------------------------------------------------------------------------ //
"Weapon_Sewing.Fire"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/sewing_fire_loop.wav"
}

"Weapon_Sewing.FireCrit"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/sewing_fire_loop_crit.wav"
}


"Weapon_Sewing.Spin"	
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		")weapons/sewing_spin.wav"
}

"Weapon_Sewing.WindUp"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/sewing_wind_up.wav"
}

"Weapon_Sewing.WindDown"	
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_94dB"
	"volume"	"1.0"
	"wave"		")weapons/sewing_wind_down.wav"

}