RC's Towerdefense! Map by R.C. - 2016 Special thanks goes to: AlexCorruptor - for compiling the map several times sub357 - for hosting a testserver several times Testers: AlexCorruptor sub357 R.C. 8-) ============================================================ ! ! ! IMPORTANT ! ! ! This map has some kind of noob protection: Right teleporter leads the "noob room". Left teleporter leads to the towerdefense area, press E (Use) to get teleported. ! ! ! IMPORTANT ! ! ! ============================================================ This map is heavily inspired by Nih's awesome turretfortress, which got too easy for us and i decided to make this map. It is way harder and has less random events, but more tactical options. ============================================================ 1. General --------------- 16 waves of monsters are trying to pass the 4 sectors and reach the end. Waves have at least 16 monsters. Monsters per wave and their HP increases in later waves and higher difficulty. There are 64 building spots, 16 in each sector. Fill them with structures to prevent the monsters from reaching the end. If more that 20 monsters reach the end of the map, you lose. 2. Buildings --------------- You can build structures by spawning a box (costs credits) of its type and pushing it onto a free building spot. You can demolish a structure by pressing the button next to the spot. 2.1 Turret Regular turret that shoots enemies. Weak but cheap. 2.2 Blue barrier Earns you 0.05 credits for each monster passing it. Very important, since its the only way of getting credits. 2.3 Green barrier Does similar damage as the turret does, but will attack all passing targets, no matter how many of them are there. 2.4 Yellow barrier Teleports passing enemies back to their original spawnpoint. What could that be useful for? Cooldown 60 seconds. 2.5 Red barrier Instantly kills passing enemies. Cooldown 120 seconds.