"custom_items_game" { "items" { "3346" { "item_description" " Acceleration (available mid-air): hold JUMP key Boost (available on ground): CROUCH, then JUMP" "name" "tf_weapon_engpack" "item_class" "tf_wearable" "item_logname" "jetpack" "item_iconname" "0" "show_in_armory" "1" "item_type_name" "Jetpack" "item_name" "Packed Jet" "item_slot" "pda" "equip_region" "back" "anim_slot" "FORCE_NOT_USED" "image_inventory" "backpack/weapons/cwp/jetpack_new/jetpack_new" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "inspect_panel_dist" "60" "model_player" "models/weapons/cwp/jetpack/jet_retro_space.mdl" "attach_to_hands" "1" "item_quality" "unique" "propername" "0" "act_as_wearable" "1" "visuals" { "player_bodygroups" { //"backpack" "1" "hat" "1" } } "used_by_classes" { "engineer" "1" } "static_attrs" { "boots falling stomp" "1" } "mouse_pressed_sound" "#ui/item_bag_pickup.wav" "drop_sound" "#ui/item_bag_drop.wav" } "6668" { "name" "TF_WEAPON_OPPRESSOR" "prefab" "weapon_shotgun_multiclass" "item_name" "Oppressor's Suppressor" "item_quality" "unique" "item_iconname" "oppressors_suppressor" //"item_description" "#TF_Weapon_Shotgun_Primary_Desc" "item_slot" "primary" "image_inventory" "backpack/weapons/cwp/c_opressor/opss" "model_world" "models/weapons/cwp/c_opressor/c_opressor.mdl" "model_player" "models/weapons/cwp/c_opressor/c_opressor.mdl" "attach_to_hands" "1" "show_in_armory" "1" "static_attrs" { "weapon spread bonus" "0.66" "fire rate penalty" "1.30" //"Reload time increased" "1.2" "clip size penalty" "0.83" } "visuals" { "sound_single_shot" "Weapon_Opressor.Single" "sound_burst" "Weapon_Opressor.SingleCrit" "muzzle_flash" "muzzle_tranq" "NoMuzzleLight" "1" "MuzzleflashModelScale" "0.1" } } // winn "6669" { "prefab" "weapon_scattergun" "item_name" "Ricochet" "item_type_name" "Pitching Machine" "item_description" "Ricochets deal more damage" "item_quality" "unique" "item_iconname" "brico" "show_in_armory" "1" "propername" "0" "image_inventory" "backpack/weapons/cwp/baseball_ricochet/baseball_ricochet" //"model_world" "models/weapons/cwp/winn/w_winn.mdl" //"model_player" "models/weapons/cwp/winn/v_winn_cool.mdl "model_world" "models/weapons/cwp/baseball_ricochet/c_baseball_ricochet.mdl" "model_player" "models/weapons/cwp/baseball_ricochet/v_baseball_ricochet.mdl" "attach_to_hands" "2" "static_attrs" { "spread penalty CUSTOM HIDDEN" "0.05" "centerfire projectile" "1" //"fire rate penalty hidden" "0.78" //"Reload time increased hidden" "0.85" //"Reload time increased hidden" "0.65" //"clip size penalty hidden" "1.67" //"bullets per shot bonus CUSTOM HIDDEN" "0.1" "damage bonus hidden" "4.9" "override projectile type" "30" "projectile speed increased hidden" "1.4" //"maxammo primary reduced CUSTOM HIDDEN" "1.875" } "visuals" { "sound_single_shot" "Weapon_Brico.Single" "sound_burst" "Weapon_Brico.SingleCrit" "sound_reload" "Weapon_Brico.WorldReload" } } //zenith "5017" { "show_in_armory" "0" "item_quality" "unique" "item_logname" "aagun" "item_iconname" "anti_aircraft_cannon" "item_name" "Flak Cannon" "item_type_name" "#TF_Weapon_AAGun" "item_class" "tf_weapon_aagun" "item_slot" "primary" "model_player" "models/weapons/cwp/zenith/v_zenith.mdl" "model_world" "models/weapons/cwp/zenith/c_zenith.mdl" "attach_to_hands" "2" "anim_slot" "primary" "min_ilevel" "1" "max_ilevel" "1" "image_inventory" "backpack/weapons/c_models/c_bofors/c_bofors" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "used_by_classes" { "heavy" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -9" "explosive bullets CUSTOM NEUTRAL" "1" "override projectile type" "1" "hidden primary max ammo bonus" "1.05" "damage bonus hidden" "0.53" "fire rate penalty hidden" "0.95" "self dmg push force decreased CUSTOM HIDDEN" "0.2" "blast dmg to self increased CUSTOM HIDDEN" "0.75" } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" "visuals" { "sound_single_shot" "Weapon_Zenitka.Single" "sound_burst" "Weapon_Zenitka.SingleCrit" } } // ak "5000" { "item_quality" "unique" "show_in_armory" "1" "item_name" "Soviet Classic" "item_type_name" "Assault Rifle" "item_description" " ''Pull the trigger to shoot''" "item_class" "tf_weapon_scattergun" "item_slot" "primary" "item_logname" "ak" "item_iconname" "soviet_classic" "model_world" "models/weapons/cwp/c_akm/c_akm_fix.mdl" "model_player" "models/weapons/cwp/v_akm/v_akm_thumbfix.mdl" "attach_to_hands" "2" "anim_slot" "secondary" //"extra_wearable" "models/weapons/cwp/gunsniper_wearable/gunsniper_wearable.mdl" "extra_wearable" "models/weapons/cwp/sniperwear/wearable.mdl" //"extra_wearable" "models/weapons/cwp/sniperwear/commando_wearable.mdl" "used_by_classes" { "sniper" "1" } "min_ilevel" "1" "max_ilevel" "1" "image_inventory" "backpack/weapons/cwp/c_ak/c_ak" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "static_attrs" { "min_viewmodel_offset" "10 0 -10" "class select override vcd" "taunt02_v1" "damage bonus hidden" "2.6" "fire rate penalty hidden" "0.19" "bullets per shot bonus CUSTOM HIDDEN" "0.1" "scattergun no reload single" "1" "Reload time increased CUSTOM HIDDEN" "3.2" "spread penalty CUSTOM HIDDEN" "0.68" "crit mod disabled CUSTOM HIDDEN" "1" //"clip size penalty HIDDEN" "5" //30 "clip size penalty HIDDEN" "6.67" //40 //"hidden primary max ammo bonus" "2.8125" //30 "hidden primary max ammo bonus" "3.4375" //40 "max health additive bonus" "25" } "visuals" { "sound_empty" "Weapon_Smg.ClipEmpty" "sound_single_shot" "Weapon_Ak.Single" "sound_burst" "Weapon_Ak.SingleCrit" "sound_reload" "Weapon_Smg.WorldReload" "player_bodygroups" { //"backpack" "1" "hat" "1" } } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } //mortar "5013" { "item_description" "Bombs gain power while falling down: damage, radius, knockback BLAST-JUMP: jump right before your bomb fall onto the ground near you ''Shoot the sky''" "show_in_armory" "1" "item_quality" "unique" "item_logname" "mortar" "item_iconname" "mortar" "item_name" "Mortar" "item_type_name" "Artillery Piece" "item_class" "tf_weapon_aagun" "item_slot" "primary" "model_world" "models/weapons/cwp/mortar/c_mortar.mdl" "model_player" "models/weapons/cwp/mortar/v_mortar.mdl" "attach_to_hands" "2" "anim_slot" "primary" "min_ilevel" "1" "max_ilevel" "1" "image_inventory" "backpack/weapons/c_models/c_browning/c_browning" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "used_by_classes" { "heavy" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -9" "centerfire projectile" "1" "fire rate penalty hidden" "2.66" "projectile speed increased hidden" "1.5" "rocket gravity CUSTOM HIDDEN" "3.2" "self dmg push force decreased CUSTOM HIDDEN" "0.224" "Blast radius decreased CUSTOM HIDDEN" "2" "hidden primary max ammo bonus" "0.5" "blast dmg to self increased CUSTOM HIDDEN" "0.75" "custom projectile model" "models/weapons/cwp/w_mbomb/w_mbomb.mdl" "override projectile type" "2" } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" "visuals" { "animation_replacement" { "ACT_VM_PRIMARYATTACK" "ACT_PRIMARY_VM_SECONDARYATTACK" } "sound_single_shot" "Weapon_CwcMortar.Single" "sound_burst" "Weapon_CwcMortar.SingleCrit" } } //extra_shot_mkii "5007" { "item_quality" "unique" "show_in_armory" "1" "item_logname" "extra_shot" "item_iconname" "extra_shot" "item_name" "Extra Shot" "item_description" "''The title says it all''" "item_class" "tf_weapon_pistol" "item_type_name" "Handgun" "item_slot" "secondary" "model_world" "models/weapons/cwp/extra/c_extra.mdl" "model_player" "models/weapons/cwp/extra/v_extra.mdl" "attach_to_hands" "2" "min_ilevel" "1" "max_ilevel" "1" "image_inventory" "backpack/weapons/c_models/c_extra/c_extra" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "anim_slot" "secondary" "used_by_classes" { "scout" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" "bullets per shot bonus CUSTOM HIDDEN" "10" "damage bonus hidden" "0.29" "fire rate penalty hidden" "2" "clip size penalty HIDDEN" "0.167" "hidden secondary max ammo penalty" "0.23" "spread penalty CUSTOM HIDDEN" "1.75" } "visuals" { "sound_empty" "Weapon_Shotgun.ClipEmpty" "sound_single_shot" "Weapon_Extra_Shot.Single" "sound_burst" "Weapon_Extra_Shot.SingleCrit" "sound_reload" "Weapon_Pistol.WorldReload" "animation_replacement" { //"ACT_VM_IDLE" "ACT_SECONDARY_VM_IDLE_2" //"ACT_VM_DRAW" "ACT_SECONDARY_VM_DRAW_2" //"ACT_VM_PRIMARYATTACK" "ACT_SECONDARY_VM_PRIMARYATTACK_2" //"ACT_VM_RELOAD" "ACT_SECONDARY_VM_RELOAD_2" "ACT_MP_RELOAD_STAND" "ACT_MP_RELOAD_STAND_SECONDARY" "ACT_MP_RELOAD_CROUCH" "ACT_MP_RELOAD_CROUCH_SECONDARY" "ACT_MP_RELOAD_SWIM" "ACT_MP_RELOAD_SWIM_SECONDARY" "ACT_MP_RELOAD_AIRWALK" "ACT_MP_RELOAD_AIRWALK_SECONDARY" } "muzzle_flash" "muzzle_scattergun" "tracer_effect" "bullet_scattergun_tracer01" } "mouse_pressed_sound" "#ui/item_light_gun_pickup.wav" "drop_sound" "#ui/item_light_gun_drop.wav" } //chainsaw "5020" { "item_description" " Lifesteal: a fraction of damage dealt returns as health On hit: enemy gets slowed and bleeds" "prefab" "weapon_minigun" "show_in_armory" "1" "item_quality" "unique" "propername" "0" "item_name" "Chainsaw" "item_type_name" "Chainsaw" "item_logname" "chainsaw" "item_iconname" "timber_saw" "image_inventory" "backpack/weapons/w_models/w_chainsaw" "model_world" "models/weapons/cwp/chainsaw/w_chainsaw.mdl" "model_player" "models/weapons/cwp/chainsaw/v_chainsaw_heavy.mdl" "attach_to_hands" "2" "used_by_classes" { "heavy" "1" } "static_attrs" { "min_viewmodel_offset" "10 -3 -7" "provide on active" "1" "move speed bonus" "1.65" "minigun spinup time increased CUSTOM HIDDEN" "0.55" //"tranq on hit CUSTOM HIDDEN" "1" "bleeding duration CUSTOM HIDDEN" "3" //"aiming movespeed increased CUSTOM HIDDEN" "1" //"aiming movespeed increased CUSTOM HIDDEN" "2" "aiming movespeed increased CUSTOM HIDDEN" "1.1" "spread penalty CUSTOM HIDDEN" "3" "Projectile range decreased CUSTOM HIDDEN" "0.02" "bullets per shot bonus CUSTOM HIDDEN" "4" //"dmg penalty vs buildings CUSTOM HIDDEN" "1.8" "dmg penalty vs buildings CUSTOM HIDDEN" "1.5" //"damage bonus hidden" "0.081" //"damage bonus hidden" "0.09259259259" "damage bonus hidden" "0.08333333333" "never draw tracer" "1" "custom bullet impact collision mode" "3" } "visuals" { "sound_empty" "Weapon_Chainsaw.ClipEmpty" "sound_double_shot" "Weapon_Chainsaw.Fire" "sound_burst" "Weapon_Chainsaw.FireCrit" "sound_single_shot" "Weapon_Chainsaw.WindUp" "sound_special2" "Weapon_Chainsaw.WindDown" "sound_special3" "Weapon_Chainsaw.Rev" "tracer_effect" "bullet_hunting_revolver_tracer01" } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } //romero "6670" { "name" "TF_WEAPON_ROMERO" "prefab" "weapon_scattergun" "show_in_armory" "1" "propername" "0" "item_quality" "unique" "item_name" "Lucky Strike" "item_type_name" "#TF_weapon_shotgun" "item_description" "''Bigger, Longer, Uncut''" "item_logname" "romero" "item_iconname" "lucky_strike" "anim_slot" "primary" "image_inventory" "backpack/weapons/c_models/romero" "model_world" "models/weapons/cwp/w_romero/w_romero.mdl" "model_player" "models/weapons/cwp/v_romero/v_romero_scout.mdl" "attach_to_hands" "2" "used_by_classes" { "scout" "1" } "static_attrs" { //"class select override vcd" "class_select_nailgun" "class select override vcd" "taunt01_vocal01" "provide on active CUSTOM HIDDEN" "1" "bullets per shot bonus CUSTOM HIDDEN" "7" "spread penalty CUSTOM HIDDEN" "1.9" "damage bonus HIDDEN" "0.29" //"damage bonus HIDDEN" "0.237" //"damage bonus HIDDEN" "0.327" "clip size penalty hidden" "0.1" "reload time increased hidden" "3.48" "scattergun no reload single" "1" "fire rate penalty hidden" "0.8" "min_viewmodel_offset" "10 0 -10" //"mod horizontal spread" "1" } "visuals" { "sound_single_shot" "Weapon_Scatter_Gun_Double.Single" "sound_burst" "Weapon_Scatter_Gun_Double.SingleCrit" "sound_reload" "Weapon_DoubleBarrel.WorldReload" } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } // fworks2 "5012" { "item_description" "Manually detonated fireworks deal MINICRIT How to detonate fireworks manually: ignite any enemy near them Holding ALT-FIRE: enables self-damage (use it for blast-jumps)" "show_in_armory" "1" "item_quality" "unique" "item_logname" "fireworks" "item_iconname" "fireworks" "item_name" "Fireworks" "item_class" "tf_weapon_smg" "item_type_name" "Fireworks Cannon" "item_slot" "secondary" "image_inventory" "backpack/weapons/cwp/fireworks/fireworks" "attach_to_hands" "2" "anim_slot" "secondary" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "propername" "0" "model_world" "models/weapons/cwp/fireworks/c_fireworks.mdl" "model_player" "models/weapons/cwp/fireworks/v_fireworks.mdl" "used_by_classes" { "pyro" "1" } "static_attrs" { "clip size penalty HIDDEN" "0.35" "fire rate penalty hidden" "0.8" "maxammo secondary reduced CUSTOM HIDDEN" "0.48" "override projectile type" "4" "spread penalty CUSTOM HIDDEN" "3.2" "Projectile speed increased CUSTOM HIDDEN" "6" "blast dmg to self increased CUSTOM HIDDEN" "0.8" "min_viewmodel_offset" "10 0 -10" "custom projectile model" "models/weapons/cwp/w_cake/w_cake.mdl" } "visuals" { "sound_single_shot" "Weapon_Stherm.Single" "sound_burst" "Weapon_Stherm.SingleCrit" "sound_special1" "Weapon_Stherm.Explode" "sound_reload" "none" } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } //sewing "5014" { "item_description" "Projectiles penetrate and knock enemy players back Damage vs buildings is affected by distance" "item_quality" "unique" "show_in_armory" "1" "item_name" "Sewing Machine" "item_type_name" "Autocannon" "item_class" "tf_weapon_minigun" "item_slot" "primary" "item_logname" "sewing" "item_iconname" "sewing_machine" "image_inventory" "backpack/weapons/c_models/c_sewing/c_sewing" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" "model_player" "models/weapons/cwp/c_sewing/c_sewing.mdl" //"model_player" "models/weapons/cwp/v_sewing/v_sewing.mdl" "attach_to_hands" "1" "anim_slot" "primary" "static_attrs" { "min_viewmodel_offset" "10 0 -9" //"projectile penetration" "1" "damage bonus hidden" "3" "fire rate penalty hidden" "1.6" "hidden primary max ammo bonus" "0.625" "override projectile type" "30" "spread penalty CUSTOM HIDDEN" "0.18" } "used_by_classes" { "heavy" "1" } "visuals" { "sound_double_shot" "Weapon_Sewing.Fire" "sound_burst" "Weapon_Sewing.FireCrit" "sound_single_shot" "Weapon_Sewing.WindUp" "sound_special2" "Weapon_Sewing.WindDown" "sound_special3" "Weapon_Sewing.Spin" } } // thermo "6672" { "item_description" "Thermite bombs get activated shortly after contact with surface or enemy Direct hits knock enemies back ALT-FIRE: smoke puff that extinguishes allies" "name" "TF_WEAPON_THERMO" "item_class" "tf_weapon_grenadelauncher" "item_type_name" "Thermite Bomb Launcher" "item_name" "Thermite Blower" "item_iconname" "thermite_blower" "model_player" "models/weapons/cwp/thermblower/v_thermblower.mdl" "model_world" "models/weapons/cwp/thermblower/c_thermblower.mdl" "image_inventory" "backpack/weapons/cwp/thblower/thblower" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "attach_to_hands" "2" "item_slot" "primary" "anim_slot" "primary" "show_in_armory" "1" "item_quality" "unique" "used_by_classes" { "pyro" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" "reload time increased hidden" "0.37" "clip size penalty HIDDEN" "0.25" "fire rate penalty hidden" "1.25" "maxammo primary reduced CUSTOM HIDDEN" "1.25" } "visuals" { "sound_single_shot" "Weapon_Thermite.Single" "sound_burst" "Weapon_Thermite.SingleCrit" "sound_reload" "none" "animation_replacement" { //"ACT_VM_PRIMARYATTACK" "ACT_PRIMARY_VM_SECONDARYATTACK" //"ACT_MP_ATTACK_STAND_PRIMARY" "ACT_MP_ATTACK_STAND_SECONDARYFIRE" //"ACT_MP_ATTACK_CROUCH_PRIMARY" "ACT_MP_ATTACK_CROUCH_SECONDARYFIRE" } } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } //amr "5001" { "item_description" "Charging increases damage Earthquake: fully charged ground-shots cause self-knockback through earthquake" "item_quality" "unique" "show_in_armory" "1" "item_name" "Anti-Materiel Rifle" "item_type_name" "Heavy Rifle" "item_class" "tf_weapon_compound_bow" "item_slot" "primary" "item_logname" "heavy_rifle" "item_iconname" "anti_material_rifle" "used_by_classes" { "soldier" "1" } "min_ilevel" "1" "max_ilevel" "1" "image_inventory" "backpack/weapons/c_models/c_atgun/c_atgun" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" "model_world" "models/weapons/cwp/c_atgun/c_atgun_fix.mdl" "model_player" "models/weapons/cwp/v_atgun/v_atgun_fix.mdl" "attach_to_hands" "2" "anim_slot" "item2" "static_attrs" { "min_viewmodel_offset" "10 0 -10" "class select override vcd" "taunt01_v1" //"class select override vcd" "class_select_shotgun" "custom projectile model" "models/weapons/w_models/w_nail.mdl" "fire rate penalty hidden" "0.6" "mod max primary clip override" "4" "hidden primary max ammo bonus" "1.67" "override projectile type" "30" "aiming movespeed increased CUSTOM HIDDEN" "0.69" "reload time increased hidden" "1.45" "Projectile speed increased hidden" "1.25" } "visuals" { "sound_empty" "Weapon_Shotgun.ClipEmpty" "sound_single_shot" "Weapon_amr.single" "sound_burst" "Weapon_amr.crit" "animation_replacement" { //"ACT_VM_IDLE" "ACT_SECONDARY_VM_IDLE" //"ACT_VM_DRAW" "ACT_SECONDARY_VM_DRAW" //"ACT_VM_RELOAD" "ACT_SECONDARY_VM_PRIMARYATTACK" //"ACT_VM_PRIMARYATTACK" "ACT_SECONDARY_VM_PRIMARYATTACK" "ACT_MP_ATTACK_STAND_ITEM2" "ACT_MP_ATTACK_STAND_PRIMARY" "ACT_MP_ATTACK_CROUCH_ITEM2" "ACT_MP_ATTACK_CROUCH_PRIMARY" "ACT_MP_STAND_ITEM2" "ACT_MP_STAND_SECONDARY" "ACT_MP_CROUCH_ITEM2" "ACT_MP_CROUCH_SECONDARY" "ACT_MP_RUN_ITEM2" "ACT_MP_RUN_SECONDARY" "ACT_MP_CROUCHWALK_ITEM2" "ACT_MP_CROUCHWALK_SECONDARY" "ACT_MP_AIRWALK_ITEM2" "ACT_MP_AIRWALK_SECONDARY" "ACT_MP_SWIM_ITEM2" "ACT_MP_SWIM_SECONDARY" "ACT_MP_JUMP_START_ITEM2" "ACT_MP_JUMP_START_SECONDARY" "ACT_MP_JUMP_FLOAT_ITEM2" "ACT_MP_JUMP_FLOAT_SECONDARY" "ACT_MP_JUMP_LAND_ITEM2" "ACT_MP_JUMP_LAND_SECONDARY" "ACT_MP_DEPLOYED_IDLE_ITEM2" "ACT_MP_STAND_SECONDARY" "ACT_MP_CROUCH_DEPLOYED_IDLE_ITEM2" "ACT_MP_CROUCH_SECONDARY" "ACT_MP_DEPLOYED_ITEM2" "ACT_MP_RUN_SECONDARY" "ACT_MP_CROUCHWALK_DEPLOYED_ITEM2" "ACT_MP_CROUCHWALK_SECONDARY" "ACT_MP_RELOAD_STAND_ITEM2" "ACT_MP_RELOAD_STAND_SECONDARY" "ACT_MP_RELOAD_CROUCH_ITEM2" "ACT_MP_RELOAD_STAND_SECONDARY" "ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2" "ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY" "ACT_MP_GESTURE_VC_FISTPUMP_ITEM2" "ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY" "ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2" "ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY" "ACT_MP_GESTURE_VC_THUMBSUP_ITEM2" "ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY" } } } "6674" { "show_in_armory" "1" "item_class" "tf_weapon_revolver" "item_type_name" "#TF_Weapon_SMG" "item_name" "S.T.E.N." "item_description" "''Scout's Tool: Entirely New''" "item_slot" "primary" "item_iconname" "sten" "anim_slot" "item2" "item_quality" "unique" "propername" "0" "image_inventory" "backpack/weapons/cwp/w_stenh/stenh" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "attach_to_hands" "2" "model_world" "models/weapons/cwp/w_stenh/w_stenh.mdl" "model_player" "models/weapons/cwp/sten/v_sten_newanims.mdl" "used_by_classes" { "scout" "1" } "static_attrs" { "class select override vcd" "taunt01_vocal01" "min_viewmodel_offset" "10 0 -10" "fire rate penalty hidden" "0.17" //"clip size penalty HIDDEN" "5" "clip size penalty HIDDEN" "6" "damage bonus hidden" "0.42" "spread penalty CUSTOM HIDDEN" "1.1" //"hidden primary max ammo bonus" "3.75" "hidden primary max ammo bonus" "4.59" //"reload time increased hidden" "1.25" "reload time increased hidden" "1.25" "crit mod disabled CUSTOM HIDDEN" "0" } "visuals" { "sound_single_shot" "Weapon_Stenh.Single" "sound_burst" "Weapon_Stenh.SingleCrit" } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } "6680" { "item_description" "HOLDING alt-fire: fuses a bomb and keeps it inside the bag - until you throw it ''Hold it... hold it... NOW!''" "name" "tf_weapon_cannon" "item_class" "tf_wearable" "item_logname" "bomb" "item_iconname" "degroot_reserve" "show_in_armory" "1" "item_type_name" "Bombs" "item_name" "Degroot Reserve" "item_slot" "secondary" "equip_region" "back" "anim_slot" "FORCE_NOT_USED" "image_inventory" "backpack/weapons/cwp/sack/sack" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "inspect_panel_dist" "60" "model_player" "models/weapons/cwp/sack/sack_attachments.mdl" "extra_wearable" "models/weapons/cwp/sack/sack_attachments.mdl" "attach_to_hands" "0" "item_quality" "unique" "propername" "0" "visuals" { "player_bodygroups" { "backpack" "1" } } "used_by_classes" { "demoman" "1" } //"static_attrs" //{ // "effect bar recharge rate increased" "0.1" // "maxammo grenades1 increased" "0" //} "mouse_pressed_sound" "#ui/item_bag_pickup.wav" "drop_sound" "#ui/item_bag_drop.wav" } "6677" { "item_description" "No disguise loss on backstabs BACKSTAB: Silently injects lethal dose of poison with delayed effect FRONTSTAB: Shakes victim's view and applies minor poisoning" "name" "tf_weapon_spyringe" "item_class" "tf_weapon_knife" "item_type_name" "Poison" "item_name" "Last Vaccination" "item_slot" "melee" "item_quality" "unique" "item_iconname" "last_vaccination" "image_inventory" "backpack/weapons/cwp/spyringe/spyringe" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/cwp/v_spyringe/v_spyringe_f.mdl" "model_world" "models/weapons/cwp/c_spyringe/c_spyringe.mdl" "attach_to_hands" "2" "show_in_armory" "1" "used_by_classes" { "spy" "1" } "static_attrs" { "min_viewmodel_offset" "5 0 -4" "keep disguise CUSTOM HIDDEN" "1" "view punch on hit CUSTOM HIDDEN" "1" "damage bonus hidden" "0.5" //"punch angle is constant" "30" //"punch angle mod mult hidden" "30" "punch angle is constant" "60" } "visuals" { "sound_melee_hit" "Weapon_Spyringe.h" "sound_melee_miss" "Weapon_Spyringe.h" } "mouse_pressed_sound" "#ui/item_gooey_pickup.wav" "drop_sound" "#ui/item_metal_tiny_drop.wav" } "7050" { "prefab" "weapon_syringegun" "item_name" "Overdose MK II" "item_description" "''Heavier dosage''" //"item_type_name" "Medical Shotgun" "show_in_armory" "1" "item_iconname" "overdose_mk_ii" //"model_player" "models/weapons/cwp/c_msgm/v_msgm.mdl" //"model_player" "models/weapons/cwp/overdose/v_overdose.mdl" "model_player" "models/weapons/cwp/overdose/v_overdose_oneway.mdl" "model_world" "models/weapons/cwp/overdose/c_overdose.mdl" //"model_world" "models/weapons/cwp/c_msgm/c_msgm.mdl" "image_inventory" "backpack/weapons/cwp/shatgen/shatgen" "attach_to_hands" "2" "item_quality" "unique" "static_attrs" { "spread penalty CUSTOM HIDDEN" "0.0" "maxammo primary reduced CUSTOM HIDDEN" "0.214" "damage bonus hidden" "0.5" "fire rate penalty hidden" "4.34" "clip size penalty hidden" "0.1" "override projectile type" "2" "min_viewmodel_offset" "10 0 -10" } "visuals" { "sound_single_shot" "Weapon_Syrt.Single" "sound_burst" "Weapon_Syrt.SingleCrit" } } "7051" { "item_description" "-100% radius from bolts stuck inside buildings Chain reaction: bolts trigger each other Bolts, triggered by such chain reaction, deal bonus damage (based on reaction length)" "prefab" "weapon_grenade_launcher" "item_name" "Explosive Crossbow" "item_type_name" "Crossbow" "item_quality" "unique" "item_iconname" "explosive_crossbow" "show_in_armory" "1" "attach_to_hands" "2" "model_world" "models/weapons/cwp/c_cwcross/c_cwcross.mdl" "model_player" "models/weapons/cwp/crossbow/v_crossbow_fix.mdl" "image_inventory" "backpack/weapons/cwp/crossbow/crossbow" "used_by_classes" { "demoman" "1" } "static_attrs" { "damage bonus hidden" "0.2" //"clip size penalty hidden" "0.75" "fire rate bonus" "0.7" "maxammo primary reduced CUSTOM HIDDEN" "1.5" "override projectile type" "30" "min_viewmodel_offset" "10 0 -10" //"custom projectile model" "models/weapons/w_models/w_arrow.mdl" "custom projectile model" "models/weapons/cwp/crossbow/bolt.mdl" "class select override vcd" "taunt01" //"Reload time increased CUSTOM HIDDEN" "0.87" //"projectile speed increased hidden" "0.5" } "visuals" { "sound_single_shot" "Weapon_Dxbow.Single" "sound_burst" "Weapon_Dxbow.SingleCrit" "sound_reload" "Weapon_CompoundBow.SinglePull" } } "7052" { "name" "TF_WEAPON_SNAP" "prefab" "weapon_pistol" "item_name" "Whipper-Snapper" "item_type_name" "#TF_Weapon_Nailgun" "item_iconname" "whipper_snapper" "item_quality" "unique" "item_description" " ''All them nails are gonna go to ya skull.''" "image_inventory" "backpack/weapons/cwp/nailhandgun/nailhandgun" "model_player" "models/weapons/cwp/handynail/c_handynail.mdl" "attach_to_hands" "1" "show_in_armory" "1" "used_by_classes" { "scout" "1" } "static_attrs" { //"Projectile speed increased hidden" "1.4" "override projectile type" "29" "damage bonus" "1.15" "weapon spread bonus" "0.5" //"clip size penalty" "0.7" "fire rate penalty" "1.25" "min_viewmodel_offset" "10 0 -10" } "visuals" { "sound_reload" "Weapon_NailGun.Reload" "sound_empty" "Weapon_NailGun.ClipEmpty" "sound_single_shot" "Weapon_snap.Single" "sound_burst" "Weapon_snap.SingleCrit" } } "7053" { "name" "TF_WEAPON_SNAP" "prefab" "weapon_pistol" "item_name" "Whipper-Snapper" "item_type_name" "#TF_Weapon_Nailgun" "item_iconname" "whipper_snapper" "item_quality" "unique" "item_description" " ''Construction is on this man's agenda!''" "image_inventory" "backpack/weapons/cwp/nailhandgun/nailhandgun" "model_player" "models/weapons/cwp/handynail/c_handynail.mdl" "attach_to_hands" "1" "show_in_armory" "1" "used_by_classes" { "engineer" "1" } "static_attrs" { //"Projectile speed increased hidden" "1.4" "override projectile type" "29" "damage bonus" "1.15" "weapon spread bonus" "0.5" //"clip size penalty" "0.7" "fire rate penalty" "1.25" "min_viewmodel_offset" "10 0 -10" } "visuals" { "sound_reload" "Weapon_NailGun.Reload" "sound_empty" "Weapon_NailGun.ClipEmpty" "sound_single_shot" "Weapon_snap.Single" "sound_burst" "Weapon_snap.SingleCrit" } } "7060" { "item_description" "Primary fire: bottles - healing scales with maxhp (enemies can break them on touch) Alt-fire: spray - overheals fullhp ally to 200% (ally must not be damaged recently) Alt-fire meter appears as ammo reserve" "name" "tf_weapon_medlayer" "prefab" "weapon_pistol" "show_in_armory" "1" "item_name" "Salutary Serum" "item_logname" "medlayer" "item_iconname" "0" "item_type_name" "Medicine Dispenser" "item_quality" "unique" "propername" "0" "image_inventory" "backpack/weapons/cwp/healer/healer" "model_world" "models/weapons/cwp/healer/c_healer_muzzle.mdl" "model_player" "models/weapons/cwp/healer/v_healer_muzzle.mdl" "attach_to_hands" "2" "anim_slot" "primary" //"extra_wearable" "models/weapons/cwp/healer/serum_pack.mdl" "extra_wearable" "models/weapons/cwp/healer/serum_pack_attachments.mdl" //"extra_wearable" "models/weapons/cwp/healer/serum_pack_ready_red.mdl" "equip_region" "medigun_backpack" "used_by_classes" { "medic" "1" } "static_attrs" { //"damage bonus" "0.0" //"projectile speed increased hidden" "0.4" //"sticky fizzles" "1" //"blast dmg to self increased CUSTOM HIDDEN" "0" //"self dmg push force decreased CUSTOM HIDDEN" "0" //"maxammo secondary reduced CUSTOM HIDDEN" "0.24" "maxammo secondary reduced CUSTOM HIDDEN" "0.0" "override projectile type" "3" "clip size penalty hidden" "0.5" "fire rate penalty hidden" "3.5" "Reload time increased CUSTOM HIDDEN" "1.25" "class select override vcd" "taunt02_v1" } "visuals" { "sound_single_shot" "Weapon_healer.Single" "sound_burst" "Weapon_healer.Single" "sound_reload" "Weapon_healer.ReloadWorld" //"player_bodygroups" //{ // "medic_backpack" "1" //} } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } "7061" { "item_description" " Sphere must be detonated manually: alt-fire OR shoot another sphere Spheres sleep for a short time after spawn" "item_class" "tf_weapon_rocketlauncher" "item_name" "Airburster" "item_slot" "primary" "item_quality" "unique" "item_iconname" "airburster" "item_type_name" "Energy Weapon" "show_in_armory" "1" "image_inventory" "backpack/weapons/cwp/airb/airb" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/cwp/c_airb/c_airb.mdl" "attach_to_hands" "1" "used_by_classes" { "soldier" "1" } "static_attrs" { "mod max primary clip override" "-1" "fire rate bonus" "0.75" //"sticky air burst mode" "2" "ragdolls become ash" "1" "min_viewmodel_offset" "10 -3 -10" "class select override vcd" "taunt01_v1" //"class select override vcd" "class_select_shotgun" } "visuals" { "sound_single_shot" "Weapon_airb.Single" "sound_burst" "Weapon_airb.crit" "sound_special1" "Weapon_airb.Explode" } "mouse_pressed_sound" "#ui/item_taser_pickup.wav" "drop_sound" "#ui/item_taser_drop.wav" } "7062" { "item_description" "Hold ALT-FIRE to launch hook that latches onto enemy players and allied buildings User is constantly pulled towards the caught target Release ALT-FIRE to holster launched hook" "item_name" "Hookshot" "prefab" "weapon_shotgun" "item_slot" "primary" "item_iconname" "hookshot" "image_inventory" "backpack/weapons/cwp/hookshot/hookshot" "model_player" "models/weapons/cwp/hooks/v_supershotgun_doom.mdl" "model_world" "models/weapons/cwp/hooks/w_supershotgun_doom.mdl" "item_quality" "unique" "show_in_armory" "1" "attach_to_hands" "2" "used_by_classes" { "engineer" "1" } "anim_slot" "secondary" "static_attrs" { "provide on active CUSTOM HIDDEN" "1" "fire rate penalty hidden" "0.56" "clip size penalty hidden" "0.33" "scattergun no reload single" "1" "Reload time increased CUSTOM HIDDEN" "3.7" } "visuals" { "sound_single_shot" "Weapon_ssg.Single" "sound_burst" "Weapon_ssg.SingleCrit" "sound_reload" "Weapon_ssg.WorldReload" } } "7063" { "item_description" " CROUCH to scope-in: more damage, less falloff over distance, faster reload While scoped-in, any taken damage is lethal" "item_class" "tf_weapon_revolver" "item_type_name" "Energy Weapon" "item_name" "Pocket Accelerator" "item_slot" "primary" "item_iconname" "pocket_accelerator" "anim_slot" "secondary" "item_quality" "unique" "image_inventory" "backpack/weapons/cwp/railver/railver" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/cwp/c_rail/c_rail.mdl" "attach_to_hands" "1" "show_in_armory" "1" "used_by_classes" { "spy" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -6" "weapon spread bonus" "0.0" "clip size penalty" "0.33" "damage bonus hidden" "0.1" "ragdolls become ash" "1" "bullets per shot bonus CUSTOM HIDDEN" "10" } "visuals" { "sound_single_shot" "Weapon_rail.Single" "sound_burst" "Weapon_rail.crit" } "mouse_pressed_sound" "#ui/item_taser_pickup.wav" "drop_sound" "#ui/item_taser_drop.wav" } "7064" { "item_class" "tf_weapon_smg" "item_type_name" "Carbine" "item_name" "Carbine" "item_iconname" "carbine_new" "item_slot" "secondary" "item_description" "''Aim, shoot, repeat''" "item_quality" "unique" "show_in_armory" "1" "image_inventory" "backpack/weapons/cwp/carbine/carbine" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_world" "models/weapons/cwp/carbine/c_carbine_spyrifle.mdl" "model_player" "models/weapons/cwp/carbine/v_carbine_spyrifle.mdl" "attach_to_hands" "2" "propername" "0" "anim_slot" "primary" "used_by_classes" { "sniper" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -7" "maxammo secondary reduced CUSTOM HIDDEN" "0.32" "spread penalty CUSTOM HIDDEN" "0.4" "damage bonus hidden" "3" "fire rate bonus hidden" "2.42" //"fire rate bonus hidden" "2.2" "clip size penalty hidden" "0.32" //"clip size penalty hidden" "0.2" "Reload time increased CUSTOM HIDDEN" "1.28" } "visuals" { "sound_single_shot" "Weapon_carbine.Single" "sound_burst" "Weapon_carbine.SingleCrit" "animation_replacement" { "ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED" "ACT_MP_ATTACK_STAND_SECONDARY_DEPLOYED" "ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED" "ACT_MP_ATTACK_CROUCH_SECONDARY_DEPLOYED" "ACT_MP_ATTACK_SWIM_PRIMARY_DEPLOYED" "ACT_MP_ATTACK_SWIM_SECONDARY_DEPLOYED" "ACT_MP_RELOAD_STAND_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_STAND_SECONDARY_DEPLOYED" "ACT_MP_RELOAD_CROUCH_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_CROUCH_SECONDARY_DEPLOYED" "ACT_MP_RELOAD_SWIM_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_SWIM_SECONDARY_DEPLOYED" "ACT_MP_ATTACK_STAND_PRIMARY" "ACT_MP_ATTACK_STAND_SECONDARY" "ACT_MP_ATTACK_CROUCH_PRIMARY" "ACT_MP_ATTACK_CROUCH_SECONDARY" "ACT_MP_ATTACK_SWIM_PRIMARY" "ACT_MP_ATTACK_SWIM_SECONDARY" "ACT_MP_RELOAD_STAND_PRIMARY" "ACT_MP_RELOAD_STAND_SECONDARY" "ACT_MP_RELOAD_CROUCH_PRIMARY" "ACT_MP_RELOAD_CROUCH_SECONDARY" "ACT_MP_RELOAD_SWIM_PRIMARY" "ACT_MP_RELOAD_SWIM_SECONDARY" } } "mouse_pressed_sound" "#ui/item_light_gun_pickup.wav" "drop_sound" "#ui/item_light_gun_drop.wav" } "7070" { "item_description" "Only owner can trigger young pumpkins. Anyone can trigger mature pumpkins. If triggered by enemy, pumpkin deals no damage to anyone Direct hit deals impact damage but doesn't cause explosion by itself" "item_class" "tf_weapon_grenadelauncher" "item_type_name" "Exotic Plant Spawner" "item_name" "Pumpkin Action" "item_logname" "pumpkin_action" "item_iconname" "pumpkin_action" "prefab" "weapon_grenade_launcher" "model_player" "models/weapons/cwp/pumpkins/v_pumpshotty_multishot.mdl" "model_world" "models/weapons/cwp/pumpkins/c_pumpshotty.mdl" "image_inventory" "backpack/weapons/cwp/pumpkin_action/pumpkin_action" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "attach_to_hands" "2" //"item_slot" "primary" //"anim_slot" "primary" "show_in_armory" "1" "item_quality" "unique" "used_by_classes" { "demoman" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" "class select override vcd" "taunt01" //"reload time increased hidden" "0.37" //"clip size penalty HIDDEN" "1500" //"fire rate penalty hidden" "1" //"maxammo primary reduced CUSTOM HIDDEN" "1.25" "override projectile type" "3" //"fire rate bonus hidden" "0.7" //"reload time increased hidden" "1.15" //"maxammo primary reduced CUSTOM HIDDEN" "1.125" } "visuals" { "sound_single_shot" "Weapon_PumpkinAction.Single" "sound_burst" "Weapon_PumpkinAction.SingleCrit" "sound_reload" "Weapon_PumpkinAction.WorldReload" } } "7071" { "item_description" "While cloaked: 1) movespeed bonus, 2) user can shoot primary weapon While inside smokescreen: 1) charge isn't drained, 2) invis reapplies after shooting Requires full charge for activation, cannot be refilled while active" "prefab" "weapon_invis" "item_type_name" "Smoke Bomb" "item_quality" "unique" "show_in_armory" "1" "item_name" "Smokescreen" "image_inventory" "backpack/weapons/cwp/smokescreen/smokescreen" "attach_to_hands" "0" "model_player" "models/weapons/cwp/smokescreen/smokescreen_watch_noanim.mdl" //"model_player" "models/weapons/cwp/smokescreen/v_throw.mdl" //"model_player" "models/weapons/v_models/v_watch_spy.mdl" "static_attrs" { "mult cloak meter consume rate CUSTOM HIDDEN" "4.165" //"mult cloak meter regen rate CUSTOM HIDDEN" "6" "mult cloak meter regen rate CUSTOM HIDDEN" "6.5" "mult decloak rate CUSTOM HIDDEN" "0.01" //"mult decloak rate CUSTOM HIDDEN" "0.4" "mult cloak rate CUSTOM HIDDEN" "-2" "move speed bonus while cloaked CUSTOM HIDDEN" "1.75" //"set cloak is speed CUSTOM HIDDEN" "3" "mod min cloak to activate HIDDEN" "100" } "visuals" { //"sound_deploy" "Player.Spy_SpeedCloak" //"sound_empty" "Player.Spy_SpeedUnCloak" } "mouse_pressed_sound" "#ui/item_bottle_pickup.wav" "drop_sound" "#ui/item_paint_can_pickup.wav" } "7072" { "item_description" "Primary attack: fuses powerful explosive device which is attached to user's body Fused device gets disarmed if user dies Blast wave propagates through walls with reduced damage" "prefab" "weapon_knife" "item_quality" "unique" "show_in_armory" "1" "item_name" "Red Button" "item_type_name" "Suicide Vest" "model_world" "models/weapons/cwp/selfdet/c_mini_sapper.mdl" "model_player" "models/weapons/cwp/selfdet/v_mini_sapper.mdl" "image_inventory" "backpack/weapons/cwp/red_button/red_button" "attach_to_hands" "2" "anim_slot" "building" //"extra_wearable" "models/expl/expl.mdl" "item_logname" "red_button" "item_iconname" "red_button" "static_attrs" { "min_viewmodel_offset" "5 -2 -4" "class select override vcd" "taunt04_v5" "melee range multiplier" "0" } "visuals" { "sound_melee_hit" "Weapon_Spyringe.h" "sound_melee_miss" "Weapon_Spyringe.h" } "mouse_pressed_sound" "#ui/item_bag_pickup.wav" "drop_sound" "#ui/item_bag_drop.wav" } "7073" { "item_quality" "unique" "show_in_armory" "1" "item_name" "Shredder" "item_type_name" "#TF_weapon_shotgun" "item_description" " ''Make a sieve out of 'em''" "item_class" "tf_weapon_shotgun" "item_slot" "primary" "item_logname" "shredder" "item_iconname" "shredder" "model_world" "models/weapons/cwp/aa12/c_aa12.mdl" "model_player" "models/weapons/cwp/aa12/v_aa12.mdl" "attach_to_hands" "2" "anim_slot" "primary" "used_by_classes" { "sniper" "1" } "min_ilevel" "1" "max_ilevel" "1" "image_inventory" "backpack/weapons/cwp/shredder/shredder" "image_inventory_size_w" "128" "image_inventory_size_h" "82" //"extra_wearable" "models/weapons/cwp/gunsniper_wearable/gunsniper_wearable.mdl" //"extra_wearable" "models/weapons/cwp/sniperwear/wearable.mdl" //"extra_wearable" "models/weapons/cwp/sniperwear/commando_wearable.mdl" "extra_wearable" "models/weapons/cwp/sniperwear/wearable.mdl" "static_attrs" { "min_viewmodel_offset" "10 0 -10" "class select override vcd" "taunt02_v1" "damage bonus hidden" "0.5" "fire rate penalty hidden" "0.48" "bullets per shot bonus CUSTOM HIDDEN" "2" //"scattergun no reload single" "1" //"Reload time increased CUSTOM HIDDEN" "1.2" "spread penalty CUSTOM HIDDEN" "1.75" //"clip size penalty HIDDEN" "5" //30 "mod max primary clip override" "-1" //40 //"hidden primary max ammo bonus" "2.8125" //30 "hidden primary max ammo bonus" "0.625" //40 "max health additive bonus" "25" } "visuals" { //"sound_empty" "Weapon_Smg.ClipEmpty" "sound_single_shot" "Weapon_aa12.Single" "sound_burst" "Weapon_aa12.SingleCrit" //"sound_reload" "Weapon_Smg.WorldReload" "animation_replacement" { "ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED" "ACT_MP_ATTACK_STAND_SECONDARY_DEPLOYED" "ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED" "ACT_MP_ATTACK_CROUCH_SECONDARY_DEPLOYED" "ACT_MP_ATTACK_SWIM_PRIMARY_DEPLOYED" "ACT_MP_ATTACK_SWIM_SECONDARY_DEPLOYED" "ACT_MP_RELOAD_STAND_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_STAND_SECONDARY_DEPLOYED" "ACT_MP_RELOAD_CROUCH_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_CROUCH_SECONDARY_DEPLOYED" "ACT_MP_RELOAD_SWIM_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_SWIM_SECONDARY_DEPLOYED" "ACT_MP_ATTACK_STAND_PRIMARY" "ACT_MP_ATTACK_STAND_SECONDARY" "ACT_MP_ATTACK_CROUCH_PRIMARY" "ACT_MP_ATTACK_CROUCH_SECONDARY" "ACT_MP_ATTACK_SWIM_PRIMARY" "ACT_MP_ATTACK_SWIM_SECONDARY" "ACT_MP_RELOAD_STAND_PRIMARY" "ACT_MP_RELOAD_STAND_SECONDARY" "ACT_MP_RELOAD_CROUCH_PRIMARY" "ACT_MP_RELOAD_CROUCH_SECONDARY" "ACT_MP_RELOAD_SWIM_PRIMARY" "ACT_MP_RELOAD_SWIM_SECONDARY" } "player_bodygroups" { //"backpack" "1" "hat" "1" } } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } "7080" { "item_type_name" "Rifle" "item_name" "Bolt-Action Rifle" "item_class" "tf_weapon_shotgun_soldier" "item_quality" "unique" "item_iconname" "bolt_action_rifle" "item_description" "''Old, reliable''" "item_slot" "secondary" "min_ilevel" "1" "max_ilevel" "1" "image_inventory" "backpack/weapons/cwp/bolt_action/bolt_action" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_world" "models/weapons/cwp/bolt_action/c_bolt_action.mdl" "model_player" "models/weapons/cwp/bolt_action/v_bolt_action.mdl" "attach_to_hands" "2" "show_in_armory" "1" "anim_slot" "secondary" "used_by_classes" { "soldier" "1" } "static_attrs" { "min_viewmodel_offset" "5 -2 -10" "spread penalty CUSTOM HIDDEN" "0.0" "fire rate penalty hidden" "1.8" "clip size penalty HIDDEN" "0.83" //"damage bonus hidden" "0.835" "maxammo secondary reduced CUSTOM HIDDEN" "0.47" } "visuals" { "sound_single_shot" "Weapon_Boltaction.Single" "sound_burst" "Weapon_Boltaction.SingleCrit" } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } "7081" { "item_description" "Both modes (ray / fireballs) electrify and ignite enemies for a short time Electrified enemies are marked for death and take full crits from any melee damage Fireballs destroy projectiles. Thunderclap from spawning a fireball extinguishes allies" "item_class" "tf_weapon_nailgun" "item_type_name" "Energy Weapon" "item_name" "Lightning Gun" "item_slot" "primary" "item_quality" "unique" "show_in_armory" "1" //"baseitem" "1" "min_ilevel" "1" "max_ilevel" "1" "image_inventory" "backpack/weapons/cwp/lgun/lgun" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "mouse_pressed_sound" "#ui/item_taser_pickup.wav" "drop_sound" "#ui/item_taser_drop.wav" "item_iconname" "lightning_gun" "anim_slot" "secondary" //"model_world" "models/weapons/cwp/thermblower/c_thermblower.mdl" "model_world" "models/weapons/cwp/lgun/w_lgun.mdl" //"model_player" "models/weapons/cwp/thermblower/v_thermblower.mdl" "model_player" "models/weapons/cwp/lgun/v_lgun.mdl" "attach_to_hands" "2" "used_by_classes" { "pyro" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -12" "class select override vcd" "taunt02" "clip size penalty HIDDEN" "0.8" //"mod max primary clip override" "-1" "maxammo primary reduced CUSTOM HIDDEN" "1.44" "fire rate penalty HIDDEN" "0.42"//"0.8" //"fire rate penalty HIDDEN" "0.69565217391"//"0.8" //"damage bonus hidden" "0.4"//"0.33" "damage bonus hidden" "0.483"//"0.33" //"damage bonus hidden" "0.77777" "dmg penalty vs buildings CUSTOM HIDDEN" "1.5" "override projectile type" "1" //"weapon burn time increased" "0.2" "spread penalty CUSTOM HIDDEN" "0" "Projectile range decreased CUSTOM HIDDEN" "0.05" "ragdolls become ash" "1" "Reload time increased CUSTOM HIDDEN" "0.35" //"Set DamageType Ignite" "1". "custom bullet impact collision mode" "3" } "visuals" { "sound_single_shot" "Weapon_Lgun.Single" "sound_burst" "Weapon_Lgun.SingleCrit" "sound_empty" "Weapon_Spyringe.h" "sound_reload" "Weapon_Spyringe.h" "animation_replacement" { "ACT_MP_RELOAD_STAND_SECONDARY" "ACT_MP_ATTACK_STAND_SECONDARY"//"ACT_SECONDARY_VM_PRIMARYATTACK" "ACT_MP_RELOAD_CROUCH_SECONDARY" "ACT_MP_RELOAD_CROUCH_SECONDARY"//"ACT_SECONDARY_VM_PRIMARYATTACK" //"ACT_MP_ATTACK_STAND_SECONDARY" "ACT_MP_ATTACK_STAND_PRIMARY" //"ACT_MP_ATTACK_CROUCH_SECONDARY" "ACT_MP_ATTACK_CROUCH_PRIMARY" } "tracer_effect" "bullet_hunting_revolver_tracer01" } } "7082" { "item_description" "If NOT crouched, jams after a few shots. Always jams when user stops firing. ''Pretty light, perhaps missing its part or two. Matters? Nah, it's Just Awfully Minor.''" "show_in_armory" "1" "item_class" "tf_weapon_smg" "item_type_name" "Light Machine Gun" "item_name" "J.A.M." "item_slot" "secondary" "item_iconname" "jam" "anim_slot" "primary" "item_quality" "unique" "propername" "0" "image_inventory" "backpack/weapons/cwp/jam/jam" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "attach_to_hands" "2" "model_world" "models/weapons/cwp/jam/c_jam.mdl" "model_player" "models/weapons/cwp/jam/v_jam.mdl" "used_by_classes" { "sniper" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" "fire rate penalty hidden" "0.8" "clip size penalty HIDDEN" "0.2" "damage bonus hidden" "2.16666666667" "spread penalty CUSTOM HIDDEN" "2.4" "hidden secondary max ammo penalty" "1.333334" "reload time increased hidden" "1.25" } "visuals" { "sound_single_shot" "Weapon_Jam.Single" "sound_burst" "Weapon_Jam.SingleCrit" "sound_reload" "none" "sound_empty" "none" "animation_replacement" { "ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED" "ACT_MP_ATTACK_STAND_SECONDARY_DEPLOYED" "ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED" "ACT_MP_ATTACK_CROUCH_SECONDARY_DEPLOYED" "ACT_MP_ATTACK_SWIM_PRIMARY_DEPLOYED" "ACT_MP_ATTACK_SWIM_SECONDARY_DEPLOYED" "ACT_MP_RELOAD_STAND_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_STAND_SECONDARY_DEPLOYED" "ACT_MP_RELOAD_CROUCH_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_CROUCH_SECONDARY_DEPLOYED" "ACT_MP_RELOAD_SWIM_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_SWIM_SECONDARY_DEPLOYED" "ACT_MP_ATTACK_STAND_PRIMARY" "ACT_MP_ATTACK_STAND_SECONDARY" "ACT_MP_ATTACK_CROUCH_PRIMARY" "ACT_MP_ATTACK_CROUCH_SECONDARY" "ACT_MP_ATTACK_SWIM_PRIMARY" "ACT_MP_ATTACK_SWIM_SECONDARY" "ACT_MP_RELOAD_STAND_PRIMARY" "ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_CROUCH_PRIMARY" "ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_SWIM_PRIMARY" "ACT_MP_ATTACK_SWIM_PRIMARY_DEPLOYED" "ACT_MP_CROUCH_PRIMARY" "ACT_MP_CROUCH_DEPLOYED_IDLE" "ACT_MP_CROUCHWALK_PRIMARY" "ACT_MP_CROUCHWALK_DEPLOYED" "ACT_MP_AIRWALK_PRIMARY" "ACT_MP_AIRWALK_SECONDARY" //"ACT_MP_JUMP_START_PRIMARY" "ACT_MP_AIRWALK_SECONDARY" //"ACT_MP_JUMP_FLOAT_PRIMARY" "ACT_MP_AIRWALK_SECONDARY" //"ACT_MP_JUMP_LAND_PRIMARY" "ACT_MP_JUMP_LAND_SECONDARY" } } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } "7083" { "item_description" "Faster charge gain and movespeed while zoomed. No headshots. Holding PRIMARY FIRE: launches harpoon which pulls caught enemy towards you Charge: +range, +dmg from pulling harpoon OUT (also lifesteals and causes bleeding)" "show_in_armory" "1" "item_quality" "unique" "item_class" "tf_weapon_sniperrifle" "item_type_name" "Harpoon Gun" "item_name" "Harpoon Gun" "name" "Harpoon Gun" "item_slot" "primary" "item_quality" "normal" "min_ilevel" "1" "max_ilevel" "1" "image_inventory" "backpack/weapons/cwp/harpoon/harpoon" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_world" "models/weapons/cwp/harpoon/c_harpoon.mdl" "model_player" "models/weapons/cwp/harpoon/v_harpoon.mdl" "attach_to_hands" "2" "anim_slot" "primary" "item_iconname" "harpoon_gun" "used_by_classes" { "sniper" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" "mod max primary clip override" "-1" //"override projectile type" "16" //"SRifle Charge rate increased" "1.35" "aiming movespeed increased CUSTOM HIDDEN" "1.5" "bleeding duration CUSTOM HIDDEN" "2.5" //"sniper no headshots" "1" //"Projectile range decreased CUSTOM HIDDEN" "0.0" "override projectile type" "2" "override projectile type scoped" "2" } "visuals" { "sound_single_shot" "Weapon_Harpoon.Single" "sound_burst" "Weapon_Harpoon.SingleCrit" "animation_replacement" { "ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED" "ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED_ALT" "ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED" "ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED_ALT" "ACT_MP_ATTACK_SWIM_PRIMARY_DEPLOYED" "ACT_MP_ATTACK_SWIM_PRIMARY_DEPLOYED_ALT" "ACT_MP_RELOAD_STAND_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_STAND_PRIMARY_DEPLOYED_ALT" "ACT_MP_RELOAD_CROUCH_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_CROUCH_PRIMARY_DEPLOYED_ALT" "ACT_MP_RELOAD_SWIM_PRIMARY_DEPLOYED" "ACT_MP_RELOAD_SWIM_PRIMARY_DEPLOYED_ALT" "ACT_MP_ATTACK_STAND_PRIMARY" "ACT_MP_ATTACK_STAND_PRIMARY_ALT" "ACT_MP_ATTACK_CROUCH_PRIMARY" "ACT_MP_ATTACK_CROUCH_PRIMARY_ALT" "ACT_MP_ATTACK_SWIM_PRIMARY" "ACT_MP_ATTACK_SWIM_PRIMARY_ALT" "ACT_MP_RELOAD_STAND_PRIMARY" "ACT_MP_RELOAD_STAND_PRIMARY_ALT" "ACT_MP_RELOAD_CROUCH_PRIMARY" "ACT_MP_RELOAD_CROUCH_PRIMARY_ALT" "ACT_MP_RELOAD_SWIM_PRIMARY" "ACT_MP_RELOAD_SWIM_PRIMARY_ALT" } } "mouse_pressed_sound" "#ui/item_heavy_gun_pickup.wav" "drop_sound" "#ui/item_heavy_gun_drop.wav" } "7084" { "item_description" " Can grant mini-crit buff to an ally (requires full weapon charge) Damage scales with the charge" "name" "Defibrillator" "item_quality" "unique" "item_class" "tf_weapon_taser" "item_type_name" "Defibrillator" "item_name" "Defibrillator" "item_slot" "melee" "image_inventory" "backpack/weapons/cwp/defibrillator/defibrillator" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "show_in_armory" "1" "item_logname" "defibrillator" "item_iconname" "defibrillator" "propername" "0" "model_world" "models/weapons/cwp/defibr/w_defibr.mdl" "model_player" "models/weapons/cwp/defibr/v_defibr.mdl" "attach_to_hands" "2" "used_by_classes" { "medic" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -6" "mult taser heal scale" "-1" } "attributes" { "melee range multiplier" { "attribute_class" "melee_range_multiplier" "value" "1.7" } "melee bounds multiplier" { "attribute_class" "melee_bounds_multiplier" "value" "1.55" } "crit mod disabled hidden" { "attribute_class" "mult_crit_chance" "value" "0" } "damage bonus hidden" { "attribute_class" "mult_dmg" "value" "1.55" } "ragdolls become ash" { "attribute_class" "ragdolls_become_ash" "value" "1" } "heal rate penalty" { "attribute_class" "mult_medigun_healrate" "value" "0.85" } } "visuals" { "sound_taunt" "Taunt.MedicViolinUber" } "mouse_pressed_sound" "#ui/item_taser_pickup.wav" "drop_sound" "#ui/item_taser_drop.wav" } "7090" { "item_description"" On hit: debuffs enemy for 0.5s. Any YOUR damage vs enemy YOU debuffed is critical. ''Choose your poison''" "prefab" "weapon_bottle" "item_class" "tf_weapon_club" "show_in_armory" "1" "item_quality" "Unique" "item_name" "Cigar" "item_type_name" "Cigar" "model_world" "models/weapons/cwp/cigar/c_cigar_long.mdl" "model_player" "models/weapons/cwp/cigar/c_cigar_long.mdl" "attach_to_hands" "2" "image_inventory" "backpack/weapons/cwp/cigar/cigar" "item_logname" "cigar" "item_iconname" "cigar" "used_by_classes" { "demoman" "1" } "static_attrs" { "damage penalty" "0.54" } "visuals" { "sound_melee_hit" "Weapon_Fist.HitFlesh" "sound_melee_hit_world" "Weapon_Fist.HitWorld" } "mouse_pressed_sound" "#weapons/cigar_lighter_2.wav" "drop_sound" "#ui/item_fists_drop.wav" } "7091" { "item_description" "Alt-fire: puts bucket on/off While bucket is put on: 1) taken damage is reduced by 25%, 2) sentry guns ignore user ''Uh, Spy wears all that crap on his dumb head, why cannot me?''" "item_class" "tf_wearable" "show_in_armory" "1" "item_type_name" "Bucket" "item_name" "Bucket" "item_slot" "secondary" "equip_region" "back" "anim_slot" "FORCE_NOT_USED" "image_inventory" "backpack/weapons/cwp/bucket/bucket" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "inspect_panel_dist" "60" "model_player" "models/weapons/cwp/bucket/bucket_off.mdl" "extra_wearable" "models/weapons/cwp/bucket/bucket_off.mdl" "attach_to_hands" "0" "item_quality" "unique" "propername" "0" "visuals" { "player_bodygroups" { "hat" "1" "headphones" "1" } } "used_by_classes" { "scout" "1" } //"static_attrs" //{ // "effect bar recharge rate increased" "0.1" // "maxammo grenades1 increased" "0" //} //"mouse_pressed_sound" "#ui/item_shovel_pickup.wav" "mouse_pressed_sound" "#ui/item_metal_scrap_pickup.wav" //"drop_sound" "#ui/item_shovel_drop.wav" "drop_sound" "#ui/item_metal_pot_drop.wav" } "7092" { "item_description" "While active: user manually controls the youngest owned projectile Manually controlled projectiles have reduced velocity" "item_type_name" "Remote Control" "item_name" "Remote Control" "item_class" "tf_weapon_coilgun" "item_quality" "unique" "item_slot" "secondary" "min_ilevel" "1" "max_ilevel" "1" "image_inventory" "backpack/weapons/cwp/remote_control/remote_control" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_world" "models/weapons/cwp/remotectl/c_remotectl.mdl" "model_player" "models/weapons/cwp/remotectl/v_remotectl.mdl" "attach_to_hands" "2" "show_in_armory" "1" "anim_slot" "secondary2" "used_by_classes" { "soldier" "1" } "static_attrs" { "min_viewmodel_offset" "5 -2 -10" "mod max primary clip override" "-1" "maxammo secondary reduced CUSTOM HIDDEN" "0" } "mouse_pressed_sound" "#weapons/radar_on.wav" "drop_sound" "#ui/item_light_gun_drop.wav" } "7095" { "item_description" " On hit: applies Salutary Serum healing effect (can overheal up to 200%)" "item_name" "Life Stealer" "item_quality" "unique" "item_type_name" "Giant Syringe" "prefab" "weapon_bonesaw" "item_logname" "life_stealer" "item_iconname" "life_stealer" "show_in_armory" "1" "image_inventory" "backpack/weapons/cwp/life_stealer/life_stealer" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/cwp/lifestealer/c_lifestealer.mdl" "attributes" { "fire rate penalty" { "attribute_class" "mult_postfiredelay" "value" "1.2" } "max health additive penalty" { "attribute_class" "add_maxhealth" "value" "-10" } } } "7096" { "item_description" "Sentry guns recognize (and prioritize) painted enemies regardless of distance Sentry guns lifesteal off painted enemies Painted enemies can be ignited by jet stream from Packed Jet" "prefab" "weapon_pistol" "item_name" "Paint Sprayer" "item_type_name" "Paint Sprayer" "item_quality" "unique" "image_inventory" "backpack/weapons/cwp/paint_sprayer/paint_sprayer" "model_player" "models/weapons/cwp/paintgun/c_paintgun.mdl" "attach_to_hands" "1" "show_in_armory" "1" "item_logname" "paint_sprayer" "item_iconname" "paint_sprayer" "used_by_classes" { "engineer" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -10" "mod max primary clip override" "-1" //"Projectile range decreased CUSTOM HIDDEN" "0.06" "Projectile range decreased CUSTOM HIDDEN" "0.09375" "damage bonus hidden" "0.0" "fire rate penalty hidden" "2" "spread penalty CUSTOM HIDDEN" "0.0" //"bullets per shot bonus CUSTOM HIDDEN" "10" "never draw tracer" "1" "custom bullet impact collision mode" "4" //"bullet is a hull" "0.01" } "visuals" { "sound_reload" "Weapon_NailGun.Reload" "sound_empty" "Weapon_NailGun.ClipEmpty" "sound_single_shot" "Weapon_PaintSprayer.Single" "sound_burst" "Weapon_PaintSprayer.Single" "tracer_effect" "bullet_hunting_revolver_tracer01" } } "7097" { "item_description" "Mini-Sentry + Mini-Dispenser Mini-Dispenser provides health and ammo at the rate of LVL3, but generates no metal Mini-Dispenser self-destructs after 15s" "item_name" "Mini Set" "prefab" "weapon_pda" "show_in_armory" "1" "item_quality" "unique" //"model_world" "models/weapons/w_models/w_builder.mdl" //"model_player" "models/weapons/v_models/v_builder_engineer.mdl" "model_player" "models/weapons/cwp/miniset/c_miniset_pda.mdl" "attach_to_hands" "1" "image_inventory" "backpack/weapons/cwp/miniset/miniset" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "static_attrs" { "min_viewmodel_offset" "10 0 -10" "engineer dispenser build rate multiplier CUSTOM HIDDEN" "6" "engineer sentry build rate multiplier CUSTOM HIDDEN" "3" //"building cost reduction CUSTOM HIDDEN" "0.77" //"mod teleporter cost CUSTOM HIDDEN" "1.31" "hidden separator" "1" "mod dispenser cost" "0.4" "mod sentrygun cost" "0.77" } } "7100" { "item_description" "Mini-Sentry + Mini-Dispenser Mini-Dispenser provides health and ammo at the rate of LVL3, but generates no metal Mini-Dispenser self-destructs after 15s" "item_name" "Mini Set (with Jumppads)" "prefab" "weapon_pda" "show_in_armory" "1" "item_quality" "unique" //"model_world" "models/weapons/w_models/w_builder.mdl" //"model_player" "models/weapons/v_models/v_builder_engineer.mdl" "model_player" "models/weapons/cwp/miniset/c_miniset_pda.mdl" "attach_to_hands" "1" "image_inventory" "backpack/weapons/cwp/miniset/miniset" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "static_attrs" { "min_viewmodel_offset" "10 0 -10" "engineer dispenser build rate multiplier CUSTOM HIDDEN" "6" "engineer sentry build rate multiplier CUSTOM HIDDEN" "3" //"building cost reduction CUSTOM HIDDEN" "0.77" //"mod teleporter cost CUSTOM HIDDEN" "1.31" "hidden separator" "1" "mod dispenser cost" "0.4" "mod sentrygun cost" "0.77" "hidden separator" "1" "teleporter is jump pad" "1" } } "7098" { "item_description" "Teleporters have no levels; they recharge as fast as LVL3, health is capped at 150 Dispensers cost only 100 metal to upgrade Calling a medic results in a hud hint for nearby dispenser ''Need a Sentry/Dispenser/Teleporter'' voice lines result into appropriate hud hints" "item_name" "Engineer's Changes" "item_type_name" "Information" "image_inventory" "backpack/info" "mouse_pressed_sound" "#ui/buttonclick.wav" "drop_sound" "#ui/buttonclick.wav" "name" "TF_WEAPON_WRENCH" "prefab" "weapon_wrench" "show_in_armory" "1" "item_quality" "rarity2" "model_world" "models/weapons/w_models/w_wrench.mdl" "model_player" "models/weapons/v_models/v_wrench_engineer.mdl" "attach_to_hands" "2" } "7099" { "item_description" "''Custom Weapons: Classic'' is a mod that adds a lot of neat custom weapons to the Team Fortress 2 universe! All the information can be found on the Discord server: dsc.gg/cwclassic Developed by bigmazi" "item_name" "Custom Weapons: Classic" "item_type_name" "Information" "image_inventory" "backpack/info" "mouse_pressed_sound" "#ui/buttonclick.wav" "drop_sound" "#ui/buttonclick.wav" "name" "TF_WEAPON_WRENCH" "prefab" "weapon_wrench" "show_in_armory" "1" "item_quality" "rarity2" "model_world" "models/weapons/w_models/w_wrench.mdl" "model_player" "models/weapons/v_models/v_wrench_engineer.mdl" "attach_to_hands" "2" } } "attributes" { "11000" { "name" "Set DamageType Ignite CUSTOM HIDDEN" "attribute_class" "set_dmgtype_ignite" "description_string" "#Attrib_SetDamageType_Ignite" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } "11001" { "name" "proximity mines CUSTOM HIDDEN" "attribute_class" "mod_sticky_is_proxy" "description_string" "#Attrib_ProximityMine" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } "11002" { "name" "stickybomb charge rate CUSTOM HIDDEN" "attribute_class" "stickybomb_charge_rate" "description_string" "#Attrib_stickybomb_charge_rate" "description_format" "value_is_inverted_percentage" "hidden" "1" "effect_type" "positive" } "11003" { "name" "sticky fizzles CUSTOM HIDDEN" "attribute_class" "mod_sticky_fizzles" "description_string" "#Attrib_StickyFizzles" "description_format" "value_is_additive" "hidden" "1" "effect_type" "negative" "stored_as_integer" "1" } "11004" { "name" "max pipebombs decreased CUSTOM HIDDEN" "attribute_class" "add_max_pipebombs" "description_string" "#Attrib_MaxPipebombs_Decreased" "description_format" "value_is_additive" "hidden" "1" "effect_type" "negative" "stored_as_integer" "0" } "11005" { "name" "blast dmg to self increased CUSTOM HIDDEN" "attribute_class" "blast_dmg_to_self" "description_string" "#Attrib_BlastDamageToSelf_Increased" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "negative" "stored_as_integer" "0" } "11006" { "name" "self dmg push force decreased CUSTOM HIDDEN" "attribute_class" "mult_dmgself_push_force" "description_string" "#Attrib_SelfDmgPush_Decreased" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "negative" "armory_Desc" "on_wearer" "stored_as_integer" "0" } "11007" { "name" "bullets per shot bonus CUSTOM HIDDEN" "attribute_class" "mult_bullets_per_shot" "description_string" "#Attrib_BulletsPerShot_Bonus" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } "11008" { "name" "spread penalty CUSTOM HIDDEN" "attribute_class" "mult_spread_scale" "description_string" "#Attrib_Spread_Negative" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "negative" "stored_as_integer" "0" } "11009" { "name" "Blast radius decreased CUSTOM HIDDEN" "attribute_class" "mult_explosion_radius" "description_string" "#Attrib_BlastRadius_Decreased" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "negative" "stored_as_integer" "0" } "11010" { "name" "rocket gravity CUSTOM HIDDEN" "attribute_class" "mod_rocket_gravity" "description_string" "#Attrib_RocketGravity" "description_format" "value_is_additive_percentage" "hidden" "1" "effect_type" "neutral" "stored_as_integer" "0" } "11011" { "name" "maxammo secondary reduced CUSTOM HIDDEN" "attribute_class" "mult_maxammo_secondary" "description_string" "#Attrib_MaxammoSecondary_Reduced" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "negative" "armory_desc" "on_wearer" "stored_as_integer" "0" } "11012" { "name" "explosive bullets CUSTOM HIDDEN" "attribute_class" "explosive_bullets" "description_string" "#Attrib_Explosive_Bullets" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } "11013" { "name" "Construction rate decreased CUSTOM HIDDEN" "attribute_class" "mult_construction_value" "description_string" "#Attrib_ConstructionRate_Decreased" "description_format" "value_is_inverted_percentage" "hidden" "1" "effect_type" "negative" "stored_as_integer" "0" } "11014" { "name" "Repair rate decreased CUSTOM HIDDEN" "attribute_class" "mult_repair_value" "description_string" "#Attrib_RepairRate_Decreased" "description_format" "value_is_inverted_percentage" "hidden" "1" "effect_type" "negative" "stored_as_integer" "0" } "11015" { "name" "upgrade rate decrease CUSTOM HIDDEN" "attribute_class" "upgrade_rate_mod" "description_string" "#Attrib_UpgradeRate_Decreased" "description_format" "value_is_inverted_percentage" "hidden" "1" "effect_type" "negative" "stored_as_integer" "0" } "11016" { "name" "explosive bullets CUSTOM NEUTRAL" "attribute_class" "explosive_bullets" "description_string" "#Attrib_Explosive_Bullets" "description_format" "value_is_additive" "hidden" "0" "effect_type" "neutral" "stored_as_integer" "0" } "11017" { "name" "aiming movespeed increased CUSTOM HIDDEN" "attribute_class" "mult_player_aiming_movespeed" "description_string" "#Attrib_AimingMoveSpeed_Increased" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" "armory_Desc" "on_wearer" "stored_as_integer" "0" } "11018" { "name" "Projectile range decreased CUSTOM HIDDEN" "attribute_class" "mult_projectile_range" "description_string" "#Attrib_ProjectileRange_Decreased" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "negative" "stored_as_integer" "0" } "11019" { "name" "Projectile speed increased CUSTOM HIDDEN" "attribute_class" "mult_projectile_speed" "description_string" "#Attrib_ProjectileSpeed_Increased" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } "11020" { "name" "crit mod disabled CUSTOM HIDDEN" "attribute_class" "mult_crit_chance" "description_string" "#Attrib_CritChance_Disabled" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "negative" "armory_Desc" "no_crits" "stored_as_integer" "0" } "11021" { "name" "Reload time increased CUSTOM HIDDEN" "attribute_class" "mult_reload_time" "description_string" "#Attrib_ReloadTime_Increased" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "negative" "stored_as_integer" "0" } "11022" { "name" "minigun spinup time increased CUSTOM HIDDEN" "attribute_class" "mult_minigun_spinup_time" "description_string" "#Attrib_MinigunSpinup_Increased" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "negative" "stored_as_integer" "0" } "11023" { "name" "tranq on hit CUSTOM HIDDEN" "attribute_class" "mod_tranq_onhit" "description_string" "#Attrib_TranqOnHit" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } "11024" { "name" "bleeding duration CUSTOM HIDDEN" "attribute_class" "bleeding_duration" "description_string" "#Attrib_BleedingDuration" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "armory_Desc" "on_hit bleed" "stored_as_integer" "0" } "11025" { "name" "dmg penalty vs buildings CUSTOM HIDDEN" "attribute_class" "mult_dmg_vs_buildings" "description_string" "#Attrib_DmgVsBuilding_decreased" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "negative" } "11026" { "name" "maxammo primary reduced CUSTOM HIDDEN" "attribute_class" "mult_maxammo_primary" "description_string" "#Attrib_MaxammoPrimary_Reduced" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "negative" "armory_desc" "on_wearer" "stored_as_integer" "0" } "11027" { "name" "building cost reduction HIDDEN" "attribute_class" "building_cost_reduction" "description_string" "#Attrib_BuildingCostReduction" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } "11028" { "name" "keep disguise CUSTOM HIDDEN" "attribute_class" "set_keep_disguise" "description_string" "#Attrib_KeepDisguise" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } "11029" { "name" "provide on active CUSTOM HIDDEN" "attribute_class" "provide_on_active" "description_string" "#Attrib_ProvideOnActive" "description_format" "value_is_additive" "hidden" "1" "effect_type" "neutral" "armory_Desc" "on_active" "stored_as_integer" "0" } "11030" { "name" "view punch on hit CUSTOM HIDDEN" "attribute_class" "add_viewpunch_onhit" "description_string" "#Attrib_ViewPunchOnHit" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "1" } "11031" { "name" "mult cloak meter consume rate CUSTOM HIDDEN" "attribute_class" "mult_cloak_meter_consume_rate" "description_string" "#Attrib_CloakMeterConsumeRate" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "negative" "stored_as_integer" "0" } "11032" { "name" "mult cloak meter regen rate CUSTOM HIDDEN" "attribute_class" "mult_cloak_meter_regen_rate" "description_string" "#Attrib_CloakMeterRegenRate" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } "11033" { "name" "mult decloak rate CUSTOM HIDDEN" "attribute_class" "mult_decloak_rate" "description_string" "#Attrib_DecloakRate" "description_format" "value_is_additive" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } "11034" { "name" "mult cloak rate CUSTOM HIDDEN" "attribute_class" "mult_cloak_rate" "description_string" "#Attrib_CloakRate" "description_format" "value_is_additive" "hidden" "1" "effect_type" "negative" "stored_as_integer" "0" } "11035" { "name" "move speed bonus while cloaked CUSTOM HIDDEN" "attribute_class" "mult_player_movespeed_cloaked" "description_string" "#Attrib_MoveSpeed_Bonus_Cloaked" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" "armory_Desc" "on_wearer" "stored_as_integer" "0" } "11036" { "name" "set cloak is speed CUSTOM HIDDEN" "attribute_class" "set_weapon_mode" "description_string" "#Attrib_CloakIsSpeed" "description_format" "value_is_additive" "hidden" "1" "effect_type" "neutral" "armory_Desc" "cloak_type" "stored_as_integer" "0" } "11037" { "name" "engineer dispenser build rate multiplier CUSTOM HIDDEN" "attribute_class" "dispenser_build_rate_multiplier" "description_string" "#Attrib_Dispenser_Build_Rate" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } "11038" { "name" "engineer sentry build rate multiplier CUSTOM HIDDEN" "attribute_class" "sentry_build_rate_multiplier" "description_string" "#Attrib_Sentry_Build_Rate" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } "11039" { "name" "building cost reduction CUSTOM HIDDEN" "attribute_class" "building_cost_reduction" "description_string" "#Attrib_BuildingCostReduction" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } "11040" { "name" "mod teleporter cost CUSTOM HIDDEN" "attribute_class" "mod_teleporter_cost" "description_string" "#Attrib_TeleporterBuildCost" "description_format" "value_is_percentage" "hidden" "1" "effect_type" "positive" "stored_as_integer" "0" } } }