// paint "Weapon_PaintSprayer.Single" { "channel" "CHAN_WEAPON" "soundlevel" "80" "volume" "1" "wave" ")weapons/paint_shoot1.wav" } // brico "Weapon_Brico.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1" "wave" ")weapons/brico_shoot.wav" } "Weapon_Brico.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1" "wave" ")weapons/brico_shoot_crit.wav" } "Weapon_Brico.Reload" { "channel" "CHAN_STATIC" "pitch" "100" "soundlevel" "SNDLVL_NORM" "volume" "1.0" //"rndwave" //{ "wave" ")weapons/brico_lever.wav" // "wave" ")weapons/brico_lever2.wav" //} } "Weapon_Brico.WorldReload" { "channel" "CHAN_STATIC" "pitch" "100" "soundlevel" "SNDLVL_NORM" "volume" "0.7" //"rndwave" //{ "wave" ")weapons/brico_lever.wav" // "wave" ")weapons/brico_lever2.wav" //} } // sten single "Weapon_StenSingle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/sten_double_new.wav" } "Weapon_StenSingle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "pitch" "110" "wave" ")weapons/sten_double_new.wav" } // sten double "Weapon_StenDouble.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.5" "wave" ")weapons/sten_double_new.wav" } "Weapon_StenDouble.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "pitch" "110" "wave" ")weapons/sten_double_new.wav" } // hpoon "Weapon_Harpoon.Single" { "channel" "CHAN_WEAPON" "soundlevel" "85" "volume" "1.0" "wave" ")weapons/harpoon_shoot.wav" } "Weapon_Harpoon.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "85" "volume" "1.0" "wave" ")weapons/harpoon_shoot_crit.wav" } // jam "Weapon_Jam.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.7" "pitch" "70" "wave" ")weapons/jam_shoot.wav" } "Weapon_Jam.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.7" "wave" ")weapons/jam_shoot_crit.wav" } // lgun "Weapon_Lgun.Single" { "channel" "CHAN_STATIC" "soundlevel" "94" "volume" "1.0" "pitch" "102" "rndwave" { "wave" ")weapons/taser_spark1.wav" "wave" ")weapons/taser_spark2.wav" "wave" ")weapons/taser_spark3.wav" } } "Weapon_Lgun.SingleCrit" { "channel" "CHAN_STATIC" "soundlevel" "94" "volume" "1.0" "pitch" "95" "rndwave" { "wave" ")weapons/taser_spark1.wav" "wave" ")weapons/taser_spark2.wav" "wave" ")weapons/taser_spark3.wav" } } // boltaction "Weapon_Boltaction.Single" { "channel" "CHAN_WEAPON" "soundlevel" "94" "volume" "1.0" "wave" ")weapons/boltaction_shoot.wav" } "Weapon_Boltaction.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "94" "volume" "1.0" "wave" ")weapons/boltaction_shoot_crit.wav" } // chsaw "Weapon_ChainSaw.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/chainsaw_empty.wav" } "Weapon_ChainSaw.Rev" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/chainsaw_rev.wav" } "Weapon_ChainSaw.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_fire.wav" } "Weapon_ChainSaw.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_fire_crit.wav" } "Weapon_ChainSaw.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_wind_up.wav" } "Weapon_ChainSaw.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_wind_down.wav" } // aa12 "Weapon_AA12.Single" { "channel" "CHAN_WEAPON" "soundlevel" "94" "volume" "1.0" "wave" ")weapons/aa12_shoot_2b.wav" } "Weapon_AA12.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "94" "volume" "1.0" "wave" ")weapons/aa12_shoot_crit_2b.wav" } "Weapon_AA12.Cock_Back" { "channel" "CHAN_STATIC" "pitch" "140" "soundlevel" "SNDLVL_74dB" "volume" ".3" "wave" "weapons/shotgun_cock_back.wav" } // pumpkins "Weapon_PumpkinAction.Single" { "channel" "CHAN_WEAPON" "soundlevel" "90" "volume" "1.0" "wave" ")weapons/pumpkin_shotty_shoot_2_mono.wav" } "Weapon_PumpkinAction.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "90" "volume" "1.0" "wave" ")weapons/pumpkin_shotty_shoot_2_mono_crit.wav" } "Weapon_PumpkinAction.Reload" { "channel" "CHAN_STATIC" "pitch" "100" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/pumpkin_shotty_reload_2.wav" } "Weapon_PumpkinAction.WorldReload" { "channel" "CHAN_STATIC" "pitch" "100" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/pumpkin_shotty_reload_2.wav" } "Weapon_PumpkinAction.Cock_Back" { "channel" "CHAN_STATIC" "pitch" "80" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/shotgun_cock_back.wav" } "Weapon_PumpkinAction.Cock_Forward" { "channel" "CHAN_STATIC" "pitch" "80" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/shotgun_cock_forward.wav" } //ssg "Weapon_ssg.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/supershotgun_shoot.wav" } "Weapon_ssg.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/supershotgun_shoot_crit.wav" } "Weapon_ssg.TubeOpen" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/supershotgun_tube_open.wav" } "Weapon_ssg.ShellsIn" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/supershotgun_shells_in.wav" } "Weapon_ssg.TubeClose" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/supershotgun_tube_close.wav" } "Weapon_ssg.WorldReload" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/supershotgun_worldreload.wav" } //carbine "Weapon_carbine.BoltForward" { "channel" "CHAN_STATIC" "pitch" "120" "soundlevel" "SNDLVL_74dB" "volume" ".35" "wave" "weapons/sniper_bolt_back.wav" } "Weapon_carbine.BoltBack" { "channel" "CHAN_STATIC" "pitch" "120" "soundlevel" "SNDLVL_74dB" "volume" ".35" "wave" "weapons/sniper_bolt_forward.wav" } "Weapon_carbine.Fire_BoltForward" { "channel" "CHAN_STATIC" "pitch" "90" "soundlevel" "SNDLVL_74dB" "volume" ".0" "wave" "weapons/sniper_bolt_back.wav" } "Weapon_carbine.Fire_BoltBack" { "channel" "CHAN_STATIC" "pitch" "150" "soundlevel" "SNDLVL_74dB" "volume" ".7" "wave" "weapons/sniper_bolt_forward.wav" } "Weapon_carbine.ClipOut" { "channel" "CHAN_STATIC" "pitch" "75" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_clip_out.wav" } "Weapon_carbine.ClipIn" { "channel" "CHAN_STATIC" "pitch" "90" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_clip_in.wav" } "Weapon_carbine.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" //"pitch" "66" "pitch" "100" "volume" "1" "wave" ")weapons/smg_dm_shoot.wav" } "Weapon_carbine.SingleCrit" //TODO { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "pitch" "100" "volume" "1.0" "wave" ")weapons/smg_dm_shoot_crit.wav" } //amr "Weapon_amr.BoltForward" { "channel" "CHAN_STATIC" "pitch" "110" "soundlevel" "SNDLVL_74dB" "volume" ".35" "wave" "weapons/sniper_bolt_back.wav" } "Weapon_amr.BoltBack" { "channel" "CHAN_STATIC" "pitch" "110" "soundlevel" "SNDLVL_74dB" "volume" ".35" "wave" "weapons/sniper_bolt_forward.wav" } "Weapon_amr.Fire_BoltForward" { "channel" "CHAN_STATIC" "pitch" "80" "soundlevel" "SNDLVL_74dB" "volume" "0.0" "wave" "weapons/sniper_bolt_back.wav" } "Weapon_amr.Fire_BoltBack" { "channel" "CHAN_STATIC" "pitch" "80" "soundlevel" "SNDLVL_74dB" "volume" "0.28" "wave" "weapons/sniper_bolt_forward.wav" } "Weapon_amr.single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "90" "wave" ")weapons/amr_shoot.wav" } "Weapon_amr.crit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "wave" ")weapons/amr_crit.wav" } //airb "Weapon_airb.single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.6" "wave" ")weapons/booster_shot.wav" } "Weapon_airb.crit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.6" "wave" ")weapons/booster_crit.wav" } "Weapon_airb.Explode" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "pitch" "100" "rndwave" { "wave" ")weapons/booster_exp1.wav" "wave" ")weapons/booster_exp2.wav" "wave" ")weapons/booster_exp3.wav" } } //railver "Weapon_rail.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.9" "wave" ")weapons/rail_shoot.wav" } "Weapon_rail.crit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "wave" ")weapons/rail_crit2.wav" } //potions "Weapon_healer.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/healer_shoot.wav" } "Weapon_healer.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.45" "wave" "weapons/healer_reload.wav" } "Weapon_healer.ReloadWorld" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "0.45" "wave" ")weapons/healer_reload.wav" } //winn "Weapon_winn.Lever" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_reload.wav" } "Weapon_winn.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.2" "wave" "weapons/winn_reload.wav" } "Weapon_winn.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.2" "wave" ")weapons/winn_reload.wav" } "Weapon_winn1.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/winn1_shoot_fix.wav" } "Weapon_winn1.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/winn1_shoot_crit_fix.wav" } //snap "Weapon_snap.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "0.8" "wave" ")weapons/snap_shoot_fix.wav" } "Weapon_snap.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "0.8" "wave" ")weapons/snap_shoot_crit_fix.wav" } //dxbow "Weapon_Dxbow.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_load.wav" } "Weapon_Dxbow.ReloadEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_close.wav" } "Weapon_Dxbow.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1" "wave" ")weapons/dxbow01.wav" } "Weapon_Dxbow.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1" "wave" ")weapons/dxbow01_crit.wav" } //syrt "Weapon_Syrt.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.5" "wave" ")weapons/syrt01.wav" } "Weapon_Syrt.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.5" "wave" ")weapons/syrt01_crit.wav" } //null "Weapon_Mshot.null" { "channel" "CHAN_STATIC" "soundlevel" "0" "volume" "0" "wave" ")weapons/null.wav" } //spyringe "Weapon_Spyringe.hit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/SpyringeHit.wav" } //cane "Weapon_Cane.hit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "rndwave" { "wave" "weapons/cane/hit1.wav" "wave" "weapons/cane/hit2.wav" "wave" "weapons/cane/hit3.wav" "wave" "weapons/cane/hit4.wav" } } "Weapon_Cane.hitw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "rndwave" { "wave" "weapons/cane/hitw1.wav" "wave" "weapons/cane/hitw2.wav" "wave" "weapons/cane/hitw3.wav" } } //dagger "Weapon_Dagger.spyf" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.8" "wave" ")weapons/spyf.wav" } // ------------------------------------------------------------------------------------ // // SCATTER GUN DOUBLE // ------------------------------------------------------------------------------------ // "Weapon_Scatter_Gun_Double.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_shoot.wav" } "Weapon_Scatter_Gun_Double.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_shoot_crit.wav" } "Weapon_DoubleBarrel.TubeOpen" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_tube_open.wav" } "Weapon_DoubleBarrel.ShellsOut" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_shells_out.wav" } "Weapon_DoubleBarrel.ShellsIn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_shells_in.wav" } "Weapon_DoubleBarrel.TubeClose" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_tube_close.wav" } "Weapon_DoubleBarrel.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_worldreload.wav" } "Weapon_Opressor.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "wave" ")weapons/opressor_shoot.wav" } "Weapon_Opressor.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "wave" ")weapons/opressor_crit.wav" } // ------------------------------------------------------------------------------------ // // EXTRA SHOT // ------------------------------------------------------------------------------------ // "Weapon_Extra_Shot.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/extra_shoot.wav" } "Weapon_Extra_Shot.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/extra_crit.wav" } "Weapon_Extra_Shot.ClipIn" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" "weapons/extra_clipin.wav" } "Weapon_Extra_Shot.ReloadScout" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/extra_reload_scout.wav" } // ------------------------------------------------------------------------------------ // // BALLISTA // ------------------------------------------------------------------------------------ // "Weapon_Ballista.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/antitank_shoot.wav" } "Weapon_Ballista.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/antitank_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // ZENITKA // ------------------------------------------------------------------------------------ // "Weapon_Zenitka.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/zenitka_shoot.wav" } "Weapon_Zenitka.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/zenitka_shoot_crit.wav" } "Weapon_Zenitka.WindUp" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" "weapons/aagun_wind_up.wav" } "Weapon_Zenitka.WindDown" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" "weapons/aagun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // STENH // ------------------------------------------------------------------------------------ // "Weapon_Stenh.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.5" "pitch" "80" "wave" ")weapons/stens_shoot.wav" } "Weapon_Stenh.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.5" "wave" ")weapons/stens_crit.wav" } // ------------------------------------------------------------------------------------ // // STORMBRINGER // ------------------------------------------------------------------------------------ // "Weapon_Stormbringer.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dbl_shoot.wav" } "Weapon_Stormbringer.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dbl_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // MORTAR // ------------------------------------------------------------------------------------ // "Weapon_CwcMortar.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mortar_shoot_vm.wav" } "Weapon_CwcMortar.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mortar_shoot_crit_vm.wav" } "Weapon_Mortar.WindUp" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" "weapons/aagun_wind_up.wav" } "Weapon_Mortar.WindDown" { "channel" "CHAN_AUTO" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" "weapons/aagun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // THERMITE // ------------------------------------------------------------------------------------ // "Weapon_Thermite.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/thermite_shoot.wav" } "Weapon_Thermite.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/thermite_shoot_crit.wav" } "Weapon_Thermite.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/thermite_explode.wav" } } // ------------------------------------------------------------------------------------ // // Fireworks // ------------------------------------------------------------------------------------ // "Weapon_Stherm.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "wave" ")weapons/fworks_shoot.wav" } "Weapon_Stherm.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "pitch" "120" "wave" ")weapons/fworks_shoot.wav" } "Weapon_Stherm.ReloadChargeStart" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "wave" "weapons/fireworks_reload_wave_start.wav" } "Weapon_Stherm.ReloadChargeEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "wave" "weapons/fireworks_reload_wave_end.wav" } "Weapon_Stherm.ReloadDing" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_85dB" "pitch" "94, 100" "volume" "0.45" "wave" "weapons/fireworks_reload_bell.wav" } "Weapon_Stherm.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/sblast01.wav" "wave" ")weapons/sblast02.wav" "wave" ")weapons/sblast03.wav" "wave" ")weapons/sblast04.wav" } } // ------------------------------------------------------------------------------------ // // AK // ------------------------------------------------------------------------------------ // "Weapon_Ak.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/ak_shoot.wav" } "Weapon_Ak.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/ak_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SEWING // ------------------------------------------------------------------------------------ // "Weapon_Sewing.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sewing_fire_loop.wav" } "Weapon_Sewing.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sewing_fire_loop_crit.wav" } "Weapon_Sewing.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/sewing_spin.wav" } "Weapon_Sewing.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sewing_wind_up.wav" } "Weapon_Sewing.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sewing_wind_down.wav" }